|  |  | @ -71,6 +71,11 @@ int main(void) | 
		
	
		
			
			|  |  |  | virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale; | 
		
	
		
			
			|  |  |  | virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale; | 
		
	
		
			
			|  |  |  | virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight }); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Apply the same transformation as the virtual mouse to the real mouse, to work with raygui. | 
		
	
		
			
			|  |  |  | // SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth * scale)) * 0.5f, -(GetScreenHeight() - (gameScreenHeight * scale)) * 0.5f); | 
		
	
		
			
			|  |  |  | // SetMouseScale(1 / scale, 1 / scale); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
	
		
			
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