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Review formatting

pull/1696/head
raysan5 3 лет назад
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2488d361b6
1 измененных файлов: 33 добавлений и 35 удалений
  1. +33
    -35
      src/shapes.c

+ 33
- 35
src/shapes.c Просмотреть файл

@ -754,7 +754,7 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
// Draw rectangle outline with extended parameters
void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
{
if (lineThick > rec.width || lineThick > rec.height)
if (p">(lineThick > rec.width) || p">(lineThick > rec.height))
{
if (rec.width > rec.height) lineThick = (int)rec.height/2;
else if (rec.width < rec.height) lineThick = (int)rec.width/2;
@ -771,10 +771,10 @@ void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
// BBBBBBBB
//
float thick = (float)lineThick;
Rectangle top = { rec.x , rec.y , rec.width, thick };
Rectangle bottom = { rec.x , rec.y - thick + rec.height, rec.width, thick };
Rectangle left = { rec.x , rec.y + thick , thick , rec.height - thick * 2.0f };
Rectangle right = { rec.x - thick + rec.width, rec.y + thick , thick , rec.height - thick * 2.0f };
Rectangle top = { rec.x, rec.y, rec.width, thick };
Rectangle bottom = { rec.x, rec.y - thick + rec.height, rec.width, thick };
Rectangle left = { rec.x, rec.y + thick, thick, rec.height - thick*2.0f };
Rectangle right = { rec.x - thick + rec.width, rec.y + thick, thick, rec.height - thick*2.0f };
DrawRectangleRec(top, color);
DrawRectangleRec(bottom, color);
@ -809,22 +809,20 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
float stepLength = 90.0f/(float)segments;
/*
* Quick sketch to make sense of all of this
* (there are 9 parts to draw, also mark the 12 points we'll use below)
*
* P0____________________P1
* /| |\
* /1| 2 |3\
* P7 /__|____________________|__\ P2
* | |P8 P9| |
* | 8 | 9 | 4 |
* | __|____________________|__ |
* P6 \ |P11 P10| / P3
* \7| 6 |5/
* \|____________________|/
* P5 P4
*/
// Quick sketch to make sense of all of this
// (there are 9 parts to draw, also mark the 12 points we'll use below)
//
// P0____________________P1
// /| |\
// /1| 2 |3\
// P7 /__|____________________|__\ P2
// | |P8 P9| |
// | 8 | 9 | 4 |
// | __|____________________|__ |
// P6 \ |P11 P10| / P3
// \7| 6 |5/
// \|____________________|/
// P5 P4
// Coordinates of the 12 points that define the rounded rect
const Vector2 point[12] = {
@ -1035,20 +1033,20 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
float stepLength = 90.0f/(float)segments;
const float outerRadius = radius + (float)lineThick, innerRadius = radius;
/*
* Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below)
* P0 ================== P1
* // P8 P9 \\
* // \\
* P7 // P15 P10 \\ P2
* || *P16 P17* ||
* || ||
* || P14 P11 ||
* P6 \\ *P19 P18* // P3
* \\ //
* \\ P13 P12 //
* P5 ================== P4
*/
// Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below)
// P0 ================== P1
// // P8 P9 \\
// // \\
// P7 // P15 P10 \\ P2
// || *P16 P17* ||
// || ||
// || P14 P11 ||
// P6 \\ *P19 P18* // P3
// \\ //
// \\ P13 P12 //
// P5 ================== P4
const Vector2 point[16] = {
{(float)rec.x + innerRadius, rec.y - lineThick}, {(float)(rec.x + rec.width) - innerRadius, rec.y - lineThick}, { rec.x + rec.width + lineThick, (float)rec.y + innerRadius }, // PO, P1, P2
{rec.x + rec.width + lineThick, (float)(rec.y + rec.height) - innerRadius}, {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height + lineThick}, // P3, P4

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