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[SHAPES] Make functions that draw point arrays take them as const (#4051)

* Update raylib_api.* by CI

* make functions that take a pointer to an array take them as const pointers

* Update raylib_api.* by CI

* fix comment alignment.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
pull/4056/head
Jeffery Myers 10 miesięcy temu
committed by GitHub
rodzic
commit
2609211207
Nie znaleziono w bazie danych klucza dla tego podpisu ID klucza GPG: B5690EEEBB952194
7 zmienionych plików z 61 dodań i 61 usunięć
  1. +10
    -10
      parser/output/raylib_api.json
  2. +10
    -10
      parser/output/raylib_api.lua
  3. +10
    -10
      parser/output/raylib_api.txt
  4. +10
    -10
      parser/output/raylib_api.xml
  5. +11
    -11
      src/raylib.h
  6. +1
    -1
      src/rmodels.c
  7. +9
    -9
      src/rshapes.c

+ 10
- 10
parser/output/raylib_api.json Wyświetl plik

@ -5345,7 +5345,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6022,7 +6022,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6041,7 +6041,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6145,7 +6145,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6168,7 +6168,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6191,7 +6191,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6214,7 +6214,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6237,7 +6237,7 @@
"returnType": "void",
"params": [
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -6644,7 +6644,7 @@
"name": "point"
},
{
"type": "Vector2 *",
"type": "const Vector2 *",
"name": "points"
},
{
@ -9613,7 +9613,7 @@
"returnType": "void",
"params": [
{
"type": "Vector3 *",
"type": "const Vector3 *",
"name": "points"
},
{

+ 10
- 10
parser/output/raylib_api.lua Wyświetl plik

@ -4636,7 +4636,7 @@ return {
description = "Draw lines sequence (using gl lines)",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
@ -4947,7 +4947,7 @@ return {
description = "Draw a triangle fan defined by points (first vertex is the center)",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
@ -4957,7 +4957,7 @@ return {
description = "Draw a triangle strip defined by points",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}
@ -5004,7 +5004,7 @@ return {
description = "Draw spline: Linear, minimum 2 points",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
@ -5015,7 +5015,7 @@ return {
description = "Draw spline: B-Spline, minimum 4 points",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
@ -5026,7 +5026,7 @@ return {
description = "Draw spline: Catmull-Rom, minimum 4 points",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
@ -5037,7 +5037,7 @@ return {
description = "Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
@ -5048,7 +5048,7 @@ return {
description = "Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]",
returnType = "void",
params = {
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "float", name = "thick"},
{type = "Color", name = "color"}
@ -5239,7 +5239,7 @@ return {
returnType = "bool",
params = {
{type = "Vector2", name = "point"},
{type = "Vector2 *", name = "points"},
{type = "const Vector2 *", name = "points"},
{type = "int", name = "pointCount"}
}
},
@ -6855,7 +6855,7 @@ return {
description = "Draw a triangle strip defined by points",
returnType = "void",
params = {
{type = "Vector3 *", name = "points"},
{type = "const Vector3 *", name = "points"},
{type = "int", name = "pointCount"},
{type = "Color", name = "color"}
}

+ 10
- 10
parser/output/raylib_api.txt Wyświetl plik

@ -2130,7 +2130,7 @@ Function 212: DrawLineStrip() (3 input parameters)
Name: DrawLineStrip
Return type: void
Description: Draw lines sequence (using gl lines)
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: color (type: Color)
Function 213: DrawLineBezier() (4 input parameters)
@ -2360,14 +2360,14 @@ Function 239: DrawTriangleFan() (3 input parameters)
Name: DrawTriangleFan
Return type: void
Description: Draw a triangle fan defined by points (first vertex is the center)
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: color (type: Color)
Function 240: DrawTriangleStrip() (3 input parameters)
Name: DrawTriangleStrip
Return type: void
Description: Draw a triangle strip defined by points
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: color (type: Color)
Function 241: DrawPoly() (5 input parameters)
@ -2402,7 +2402,7 @@ Function 244: DrawSplineLinear() (4 input parameters)
Name: DrawSplineLinear
Return type: void
Description: Draw spline: Linear, minimum 2 points
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: thick (type: float)
Param[4]: color (type: Color)
@ -2410,7 +2410,7 @@ Function 245: DrawSplineBasis() (4 input parameters)
Name: DrawSplineBasis
Return type: void
Description: Draw spline: B-Spline, minimum 4 points
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: thick (type: float)
Param[4]: color (type: Color)
@ -2418,7 +2418,7 @@ Function 246: DrawSplineCatmullRom() (4 input parameters)
Name: DrawSplineCatmullRom
Return type: void
Description: Draw spline: Catmull-Rom, minimum 4 points
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: thick (type: float)
Param[4]: color (type: Color)
@ -2426,7 +2426,7 @@ Function 247: DrawSplineBezierQuadratic() (4 input parameters)
Name: DrawSplineBezierQuadratic
Return type: void
Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: thick (type: float)
Param[4]: color (type: Color)
@ -2434,7 +2434,7 @@ Function 248: DrawSplineBezierCubic() (4 input parameters)
Name: DrawSplineBezierCubic
Return type: void
Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
Param[1]: points (type: Vector2 *)
Param[1]: points (type: const Vector2 *)
Param[2]: pointCount (type: int)
Param[3]: thick (type: float)
Param[4]: color (type: Color)
@ -2574,7 +2574,7 @@ Function 265: CheckCollisionPointPoly() (3 input parameters)
Return type: bool
Description: Check if point is within a polygon described by array of vertices
Param[1]: point (type: Vector2)
Param[2]: points (type: Vector2 *)
Param[2]: points (type: const Vector2 *)
Param[3]: pointCount (type: int)
Function 266: CheckCollisionLines() (5 input parameters)
Name: CheckCollisionLines
@ -3695,7 +3695,7 @@ Function 432: DrawTriangleStrip3D() (3 input parameters)
Name: DrawTriangleStrip3D
Return type: void
Description: Draw a triangle strip defined by points
Param[1]: points (type: Vector3 *)
Param[1]: points (type: const Vector3 *)
Param[2]: pointCount (type: int)
Param[3]: color (type: Color)
Function 433: DrawCube() (5 input parameters)

+ 10
- 10
parser/output/raylib_api.xml Wyświetl plik

@ -1317,7 +1317,7 @@
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawLineStrip" retType="void" paramCount="3" desc="Draw lines sequence (using gl lines)">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
@ -1493,12 +1493,12 @@
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawTriangleFan" retType="void" paramCount="3" desc="Draw a triangle fan defined by points (first vertex is the center)">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawTriangleStrip" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
@ -1525,31 +1525,31 @@
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawSplineLinear" retType="void" paramCount="4" desc="Draw spline: Linear, minimum 2 points">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawSplineBasis" retType="void" paramCount="4" desc="Draw spline: B-Spline, minimum 4 points">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawSplineCatmullRom" retType="void" paramCount="4" desc="Draw spline: Catmull-Rom, minimum 4 points">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawSplineBezierQuadratic" retType="void" paramCount="4" desc="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawSplineBezierCubic" retType="void" paramCount="4" desc="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]">
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="float" name="thick" desc="" />
<Param type="Color" name="color" desc="" />
@ -1655,7 +1655,7 @@
</Function>
<Function name="CheckCollisionPointPoly" retType="bool" paramCount="3" desc="Check if point is within a polygon described by array of vertices">
<Param type="Vector2" name="point" desc="" />
<Param type="Vector2 *" name="points" desc="" />
<Param type="const Vector2 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
</Function>
<Function name="CheckCollisionLines" retType="bool" paramCount="5" desc="Check the collision between two lines defined by two points each, returns collision point by reference">
@ -2440,7 +2440,7 @@
<Param type="Color" name="color" desc="" />
</Function>
<Function name="DrawTriangleStrip3D" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
<Param type="Vector3 *" name="points" desc="" />
<Param type="const Vector3 *" name="points" desc="" />
<Param type="int" name="pointCount" desc="" />
<Param type="Color" name="color" desc="" />
</Function>

+ 11
- 11
src/raylib.h Wyświetl plik

@ -1233,7 +1233,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
RLAPI void DrawLineStrip(k">const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
@ -1260,18 +1260,18 @@ RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segment
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawTriangleFan(k">const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(k">const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
// Splines drawing functions
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
RLAPI void DrawSplineLinear(k">const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
RLAPI void DrawSplineBasis(k">const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
RLAPI void DrawSplineCatmullRom(k">const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
RLAPI void DrawSplineBezierQuadratic(k">const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
RLAPI void DrawSplineBezierCubic(k">const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
@ -1292,7 +1292,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
RLAPI bool CheckCollisionPointPoly(Vector2 point, k">const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
@ -1342,7 +1342,7 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel
RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
@ -1504,7 +1504,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawTriangleStrip3D(k">const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires

+ 1
- 1
src/rmodels.c Wyświetl plik

@ -226,7 +226,7 @@ void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
}
// Draw a triangle strip defined by points
void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color)
void DrawTriangleStrip3D(k">const Vector3 *points, int pointCount, Color color)
{
if (pointCount < 3) return; // Security check

+ 9
- 9
src/rshapes.c Wyświetl plik

@ -196,7 +196,7 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
}
// Draw lines sequuence (using gl lines)
void DrawLineStrip(Vector2 *points, int pointCount, Color color)
void DrawLineStrip(k">const Vector2 *points, int pointCount, Color color)
{
if (pointCount < 2) return; // Security check
@ -1385,7 +1385,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
// Draw a triangle fan defined by points
// NOTE: First vertex provided is the center, shared by all triangles
// By default, following vertex should be provided in counter-clockwise order
void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
void DrawTriangleFan(k">const Vector2 *points, int pointCount, Color color)
{
if (pointCount >= 3)
{
@ -1416,7 +1416,7 @@ void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
// Draw a triangle strip defined by points
// NOTE: Every new vertex connects with previous two
void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawTriangleStrip(k">const Vector2 *points, int pointCount, Color color)
{
if (pointCount >= 3)
{
@ -1570,7 +1570,7 @@ void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, fl
//----------------------------------------------------------------------------------
// Draw spline: linear, minimum 2 points
void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineLinear(k">const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 2) return;
@ -1687,7 +1687,7 @@ void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color)
}
// Draw spline: B-Spline, minimum 4 points
void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBasis(k">const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@ -1763,7 +1763,7 @@ void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color)
}
// Draw spline: Catmull-Rom, minimum 4 points
void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineCatmullRom(k">const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@ -1829,7 +1829,7 @@ void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color co
}
// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBezierQuadratic(k">const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 3) return;
@ -1840,7 +1840,7 @@ void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Col
}
// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color)
void DrawSplineBezierCubic(k">const Vector2 *points, int pointCount, float thick, Color color)
{
if (pointCount < 4) return;
@ -2195,7 +2195,7 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
// Check if point is within a polygon described by array of vertices
// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php
bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
bool CheckCollisionPointPoly(Vector2 point, k">const Vector2 *points, int pointCount)
{
bool inside = false;

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