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Review coding conventions

pull/3079/head
Ray 1 year ago
parent
commit
2937f2010c
1 changed files with 12 additions and 13 deletions
  1. +12
    -13
      src/rtextures.c

+ 12
- 13
src/rtextures.c View File

@ -692,27 +692,26 @@ Image GenImageGradientLinear(int width, int height, int direction, Color start,
{
Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color));
float radianDirection = (float)(90 - direction) / 180.f * 3.14159f;
float radianDirection = (float)(90 - direction)/180.f*3.14159f;
float cosDir = cos(radianDirection);
float sinDir = sin(radianDirection);
int i, j;
for (i = 0; i < width; i++)
for (int i = 0; i < width; i++)
{
for (j = 0; j < height; j++)
for (kt">int j = 0; j < height; j++)
{
// Calculate the relative position of the pixel along the gradient direction
float pos = (i * cosDir + j * sinDir) / (width * cosDir + height * sinDir);
float pos = (i*cosDir + j*sinDir)/(width*cosDir + height*sinDir);
float factor = pos;
factor = (factor > 1.f) ? 1.f : factor; // Clamp to [0,1]
factor = (factor < 0.f) ? 0.f : factor; // Clamp to [0,1]
factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [0,1]
factor = (factor < 0.0f)? 0.0f : factor; // Clamp to [0,1]
// Generate the color for this pixel
pixels[j * width + i].r = (int)((float)end.r*factor + (float)start.r*(1.f - factor));
pixels[j * width + i].g = (int)((float)end.g*factor + (float)start.g*(1.f - factor));
pixels[j * width + i].b = (int)((float)end.b*factor + (float)start.b*(1.f - factor));
pixels[j * width + i].a = (int)((float)end.a*factor + (float)start.a*(1.f - factor));
pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor));
pixels[j*width + i].g = (int)((float)end.g*factor + (float)start.g*(1.0f - factor));
pixels[j*width + i].b = (int)((float)end.b*factor + (float)start.b*(1.0f - factor));
pixels[j*width + i].a = (int)((float)end.a*factor + (float)start.a*(1.0f - factor));
}
}
@ -789,10 +788,10 @@ Image GenImageGradientSquare(int width, int height, float density, Color inner,
// Subtract the density from the manhattanDist, then divide by (1 - density)
// This makes the gradient start from the center when density is 0, and from the edge when density is 1
float factor = (manhattanDist - density) / (1.0f - density);
float factor = (manhattanDist - density)/(1.0f - density);
// Clamp the factor between 0 and 1
factor = fminf(fmaxf(factor, 0.f), 1.f);
factor = fminf(fmaxf(factor, 0.0f), 1.0f);
// Blend the colors based on the calculated factor
pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));

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