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@ -1,6 +1,6 @@ |
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/********************************************************************************************* |
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/********************************************************************************************* |
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* |
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* |
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* raylib 1.0.1 (www.raylib.com) |
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* raylib 1.0.2 (www.raylib.com) |
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* |
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* |
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* A simple and easy-to-use library to learn C videogames programming |
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* A simple and easy-to-use library to learn C videogames programming |
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* |
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* |
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@ -301,6 +301,11 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); |
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points |
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points |
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines |
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines |
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bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles |
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bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles |
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bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle |
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision |
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//------------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------------ |
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// Texture Loading and Drawing Functions (Module: textures) |
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// Texture Loading and Drawing Functions (Module: textures) |
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//------------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------------ |
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@ -313,10 +318,12 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint); |
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters |
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters |
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle |
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle |
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters |
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Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data |
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//------------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------------ |
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// Font Loading and Text Drawing Functions (Module: text) |
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// Font Loading and Text Drawing Functions (Module: text) |
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//------------------------------------------------------------------------------------ |
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//------------------------------------------------------------------------------------ |
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SpriteFont GetDefaultFont(); // Get the default SpriteFont |
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory |
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory |
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory |
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory |
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
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