|  |  | @ -1,13 +1,13 @@ | 
		
	
		
			
			|  |  |  | /******************************************************************************************* | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [models] example - magicavoxel loader and viewer | 
		
	
		
			
			|  |  |  | *   raylib [models] example - Load models vox (MagicaVoxel) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 3.8 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 4.0 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Example contributed by Johann Nadalutti (@procfxgen) | 
		
	
		
			
			|  |  |  | *   Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2021 Johann Nadalutti (@procfxgen) | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2021 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | ********************************************************************************************/ | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -15,7 +15,7 @@ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include "raymath.h"        // Required for: MatrixTranslate() | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #define NUM_VOX_FILES  3 | 
		
	
		
			
			|  |  |  | #define MAX_VOX_FILES  3 | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | int main(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
	
		
			
				|  |  | @ -41,9 +41,9 @@ int main(void) | 
		
	
		
			
			|  |  |  | camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load MagicaVoxel files | 
		
	
		
			
			|  |  |  | Model models[NUM_VOX_FILES] = { 0 }; | 
		
	
		
			
			|  |  |  | Model models[MAX_VOX_FILES] = { 0 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | for (int i = 0; i < NUM_VOX_FILES; i++) | 
		
	
		
			
			|  |  |  | for (int i = 0; i < MAX_VOX_FILES; i++) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Load VOX file and measure time | 
		
	
		
			
			|  |  |  | double t0 = GetTime()*1000.0; | 
		
	
	
		
			
				|  |  | @ -77,18 +77,18 @@ int main(void) | 
		
	
		
			
			|  |  |  | UpdateCamera(&camera);      // Update our camera to orbit | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Cycle between models on mouse click | 
		
	
		
			
			|  |  |  | if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%NUM_VOX_FILES; | 
		
	
		
			
			|  |  |  | if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Cycle between models on key pressed | 
		
	
		
			
			|  |  |  | if (IsKeyPressed(KEY_RIGHT)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | currentModel++; | 
		
	
		
			
			|  |  |  | if (currentModel >= NUM_VOX_FILES) currentModel = 0; | 
		
	
		
			
			|  |  |  | if (currentModel >= MAX_VOX_FILES) currentModel = 0; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else if (IsKeyPressed(KEY_LEFT)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | currentModel--; | 
		
	
		
			
			|  |  |  | if (currentModel < 0) currentModel = NUM_VOX_FILES - 1; | 
		
	
		
			
			|  |  |  | if (currentModel < 0) currentModel = MAX_VOX_FILES - 1; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  | @ -119,7 +119,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | // Unload models data (GPU VRAM) | 
		
	
		
			
			|  |  |  | for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]); | 
		
	
		
			
			|  |  |  | for (int i = 0; i < MAX_VOX_FILES; i++) UnloadModel(models[i]); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | CloseWindow();          // Close window and OpenGL context | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
	
		
			
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