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Merge branch 'master' of https://github.com/raysan5/raylib

pull/2063/head
raysan5 3 years ago
parent
commit
d7266ea8f3
3 changed files with 107 additions and 3 deletions
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      SPONSORS.md
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      examples/README.md
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      examples/build.zig

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SPONSORS.md View File

@ -62,7 +62,7 @@ The following people has **sponsored raylib** in the past, allowing the project
### Notes for Current/Past raylib Sponsor
- **If you are not on the list, feel free to send a PR to add you if desired.**
- **If you want your personal webpage listed along your GitHub account, feel free to send a PR to add it.**
- **If you prefer not to listed in this list, feel free to send a PR to remove it.**
- If you are not on the list, feel free to send a PR to be added (if desired).
- If you want your personal webpage or project listed, feel free to send a PR to be added.
- If you prefer not to be in this list, feel free to send a PR to be remove.

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examples/README.md View File

@ -1,3 +1,21 @@
## Building the Examples
The examples assume you have already built the `raylib` library in `../src`.
### With GNU make
- `make` builds all examples
- `make [module]` builds all examples for a particular module (e.g `make core`)
### With Zig
The [Zig](https://ziglang.org/) toolchain can compile `C` and `C++` in addition to `Zig`.
You may find it easier to use than other toolchains, especially when it comes to cross-compiling.
- `zig build` to compile all examples
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES LIST
### category: core

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examples/build.zig View File

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const std = @import("std");
const builtin = @import("builtin");
fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const all = b.step(module, "All " ++ module ++ " examples");
const dir = try std.fs.cwd().openDir(
module,
.{ .iterate = true },
);
var iter = dir.iterate();
while (try iter.next()) |entry| {
if (entry.kind != .File) continue;
const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
const name = entry.name[0..extension_idx];
const path = try std.fs.path.join(b.allocator, &.{ module, entry.name });
// zig's mingw headers do not include pthread.h
if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
const exe = b.addExecutable(name, path);
exe.setTarget(target);
exe.setBuildMode(mode);
exe.linkLibC();
exe.addObjectFile(switch (target.getOsTag()) {
.windows => "../src/raylib.lib",
.linux => "../src/libraylib.a",
else => @panic("Unsupported OS"),
});
exe.addIncludeDir("../src");
exe.addIncludeDir("../src/external");
exe.addIncludeDir("../src/external/glfw/include");
switch (exe.target.toTarget().os.tag) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
exe.addIncludeDir("external/glfw/deps/mingw");
},
.linux => {
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("X11");
},
else => {
@panic("Unsupported OS");
},
}
exe.setOutputDir(module);
var run = exe.run();
run.step.dependOn(&b.addInstallArtifact(exe).step);
run.cwd = module;
b.step(name, name).dependOn(&run.step);
all.dependOn(&exe.step);
}
return all;
}
pub fn build(b: *std.build.Builder) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
const all = b.getInstallStep();
all.dependOn(try add_module("audio", b, target));
all.dependOn(try add_module("core", b, target));
all.dependOn(try add_module("models", b, target));
all.dependOn(try add_module("others", b, target));
all.dependOn(try add_module("physics", b, target));
all.dependOn(try add_module("shaders", b, target));
all.dependOn(try add_module("shapes", b, target));
all.dependOn(try add_module("text", b, target));
all.dependOn(try add_module("textures", b, target));
}

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