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@ -669,7 +669,7 @@ |
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<Param type="unsigned int" name="frames" desc="" /> |
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<Param type="unsigned int" name="frames" desc="" /> |
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</Callback> |
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</Callback> |
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</Callbacks> |
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</Callbacks> |
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<Functions count="559"> |
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<Functions count="560"> |
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context"> |
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context"> |
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<Param type="int" name="width" desc="" /> |
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<Param type="int" name="width" desc="" /> |
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<Param type="int" name="height" desc="" /> |
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<Param type="int" name="height" desc="" /> |
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@ -1193,6 +1193,11 @@ |
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<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)"> |
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<Function name="SetGamepadMappings" retType="int" paramCount="1" desc="Set internal gamepad mappings (SDL_GameControllerDB)"> |
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<Param type="const char *" name="mappings" desc="" /> |
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<Param type="const char *" name="mappings" desc="" /> |
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</Function> |
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</Function> |
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<Function name="SetGamepadVibration" retType="void" paramCount="3" desc="Set gamepad vibration for both motors"> |
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<Param type="int" name="gamepad" desc="" /> |
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<Param type="float" name="leftMotor" desc="" /> |
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<Param type="float" name="rightMotor" desc="" /> |
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</Function> |
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<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once"> |
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<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once"> |
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<Param type="int" name="button" desc="" /> |
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<Param type="int" name="button" desc="" /> |
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</Function> |
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</Function> |
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