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make raylib not clash with windows-header

pull/420/head
user 7 years ago
parent
commit
2affac820e
2 changed files with 9 additions and 9 deletions
  1. +5
    -5
      src/core.c
  2. +4
    -4
      src/raylib.h

+ 5
- 5
src/core.c View File

@ -413,7 +413,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
void InitRLWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -477,7 +477,7 @@ void InitWindow(int width, int height, void *data)
#if defined(PLATFORM_ANDROID)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
void InitRLWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -538,7 +538,7 @@ void InitWindow(int width, int height, void *data)
#endif
// Close window and unload OpenGL context
void CloseWindow(void)
void CloseRLWindow(void)
{
#if defined(SUPPORT_GIF_RECORDING)
if (gifRecording)
@ -715,7 +715,7 @@ int GetScreenHeight(void)
}
// Show mouse cursor
void ShowCursor()
void ShowRLCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)
@ -728,7 +728,7 @@ void ShowCursor()
}
// Hides mouse cursor
void HideCursor()
void HideRLCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)

+ 4
- 4
src/raylib.h View File

@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
RLAPI int GetScreenHeight(void); // Get current screen height
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
RLAPI void ShowRLCursor(void); // Shows cursor
RLAPI void HideRLCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)

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