|  |  | @ -460,17 +460,21 @@ int GetMonitorHeight(int monitor) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | // Get selected monitor physical width in millimetres | 
		
	
		
			
			|  |  |  | // NOTE: It seems to return a slightly underestimated value on some devices | 
		
	
		
			
			|  |  |  | int GetMonitorPhysicalWidth(int monitor) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | int widthPixels = ANativeWindow_getWidth(platform.app->window); | 
		
	
		
			
			|  |  |  | float dpi = AConfiguration_getDensity(platform.app->config); | 
		
	
		
			
			|  |  |  | return (widthPixels/dpi)*25.4f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get selected monitor physical height in millimetres | 
		
	
		
			
			|  |  |  | // NOTE: It seems to return a slightly underestimated value on some devices | 
		
	
		
			
			|  |  |  | int GetMonitorPhysicalHeight(int monitor) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | int heightPixels = ANativeWindow_getHeight(platform.app->window); | 
		
	
		
			
			|  |  |  | float dpi = AConfiguration_getDensity(platform.app->config); | 
		
	
		
			
			|  |  |  | return (heightPixels/dpi)*25.4f; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Get selected monitor refresh rate | 
		
	
	
		
			
				|  |  | @ -497,8 +501,9 @@ Vector2 GetWindowPosition(void) | 
		
	
		
			
			|  |  |  | // Get window scale DPI factor for current monitor | 
		
	
		
			
			|  |  |  | Vector2 GetWindowScaleDPI(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); | 
		
	
		
			
			|  |  |  | return (Vector2){ 1.0f, 1.0f }; | 
		
	
		
			
			|  |  |  | int density = AConfiguration_getDensity(platform.app->config); | 
		
	
		
			
			|  |  |  | float scale = (float)density/160; | 
		
	
		
			
			|  |  |  | return (Vector2){ scale, scale }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Set clipboard text content | 
		
	
	
		
			
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