| @ -1,83 +0,0 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - Gamepad information | |||
| * | |||
| * NOTE: This example requires a Gamepad connected to the system | |||
| * Check raylib.h for buttons configuration | |||
| * | |||
| * Example originally created with raylib 4.6, last time updated with raylib 4.6 | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad information"); | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // TODO: Update your variables here | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| for (int i = 0, y = 5; i < 4; i++) // MAX_GAMEPADS = 4 | |||
| { | |||
| if (IsGamepadAvailable(i)) | |||
| { | |||
| DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 10, BLACK); | |||
| y += 11; | |||
| DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 10, BLACK); | |||
| y += 11; | |||
| for (int axis = 0; axis < GetGamepadAxisCount(i); axis++) | |||
| { | |||
| DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 10, BLACK); | |||
| y += 11; | |||
| } | |||
| for (int button = 0; button < 32; button++) | |||
| { | |||
| DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 10, BLACK); | |||
| y += 11; | |||
| } | |||
| } | |||
| } | |||
| DrawFPS(GetScreenWidth() - 100, 100); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| } | |||