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Proposed Model struct review

pull/775/head
Ray hace 5 años
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Se han modificado 1 ficheros con 10 adiciones y 1 borrados
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      src/raylib.h

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src/raylib.h Ver fichero

@ -342,6 +342,15 @@ typedef struct Model {
Mesh mesh; // Vertex data buffers (RAM and VRAM)
Matrix transform; // Local transform matrix
Material material; // Shader and textures data
/*
Mesh *meshes; // Vertex data buffers (RAM and VRAM)
int meshCount;
Material *materials; // Shader and textures data
int materialCount;
int *meshMaterial; // Material assigned to every mesh
*/
} Model;
// Ray type (useful for raycast)
@ -1180,7 +1189,7 @@ RLAPI const char *TextSubtext(const char *text, int position, int length);
RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)
RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!)
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string

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