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Variables initialization

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Ray 9 年前
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2fa7e00f16
共有 2 个文件被更改,包括 4 次插入5 次删除
  1. +3
    -4
      src/models.c
  2. +1
    -1
      src/text.c

+ 3
- 4
src/models.c 查看文件

@ -557,11 +557,10 @@ void DrawGizmo(Vector3 position)
// Load a 3d model (from file)
Model LoadModel(const char *fileName)
{
VertexData vData;
Model model;
VertexData vData = { 0 };
// TODO: Initialize default data for model in case loading fails, maybe a cube?
// NOTE: Initialize default data for model in case loading fails, maybe a cube?
if (strcmp(GetExtension(fileName),"obj") == 0) vData = LoadOBJ(fileName);
else TraceLog(WARNING, "[%s] Model extension not recognized, it can't be loaded", fileName);
@ -1589,7 +1588,7 @@ static float GetHeightValue(Color pixel)
// Load OBJ mesh data
static VertexData LoadOBJ(const char *fileName)
{
VertexData vData;
VertexData vData = { 0 };
char dataType;
char comments[200];

+ 1
- 1
src/text.c 查看文件

@ -649,7 +649,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize)
// 1) Generate sprite sheet image with characters from TTF
// 2) Load image as SpriteFont
SpriteFont font;
SpriteFont font = { 0 };
Image image;
image.width = 512;

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