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Added comments to create transparent framebuffer

Comments to create transparent framebuffer on RPI,
when activate you see though full screen window the console below!
pull/285/head
Ray 7 years ago
parent
commit
321027a242
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      src/core.c

+ 3
- 3
src/core.c View File

@ -1836,8 +1836,8 @@ static void InitGraphicsDevice(int width, int height)
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth
//EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB, // Request transparent framebuffer
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
@ -1912,7 +1912,7 @@ static void InitGraphicsDevice(int width, int height)
VC_DISPMANX_ALPHA_T alpha;
alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
alpha.opacity = 255;
alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE
alpha.mask = 0;
dispmanDisplay = vc_dispmanx_display_open(0); // LCD

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