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/******************************************************************************************* |
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* |
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* raylib [core] example - 3d camera first person |
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* |
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* This example has been created using raylib 1.3 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2015 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define MAX_COLUMNS 20 |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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// Generates some random columns |
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float heights[MAX_COLUMNS]; |
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Vector3 positions[MAX_COLUMNS] = { 0.0, 2.5, 0.0 }; |
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Color colors[MAX_COLUMNS]; |
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for (int i = 0; i < MAX_COLUMNS; i++) |
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{ |
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heights[i] = (float)GetRandomValue(1, 12); |
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positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) }; |
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 }; |
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} |
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Vector3 playerPosition = { 4, 2, 4 }; // Define player position |
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SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 32, 32 }, LIGHTGRAY); // Draw ground |
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DrawCube((Vector3){ -16, 2.5, 0 }, 1, 5, 32, BLUE); // Draw a blue wall |
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DrawCube((Vector3){ 16, 2.5, 0 }, 1, 5, 32, LIME); // Draw a green wall |
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DrawCube((Vector3){ 0, 2.5, 16 }, 32, 5, 1, GOLD); // Draw a yellow wall |
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// Draw some cubes around |
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for (int i = 0; i < MAX_COLUMNS; i++) |
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{ |
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DrawCube(positions[i], 2, heights[i], 2, colors[i]); |
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DrawCubeWires(positions[i], 2, heights[i], 2, MAROON); |
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} |
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End3dMode(); |
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DrawText("First person camera default controls:", 20, 20, 10, GRAY); |
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DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY); |
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DrawText("- Mouse move to lokk around", 40, 70, 10, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |