|  | @ -51,6 +51,7 @@ | 
														
													
														
															
																|  |  | #include <errno.h>          // Macros for reporting and retrieving error conditions through error codes |  |  | #include <errno.h>          // Macros for reporting and retrieving error conditions through error codes | 
														
													
														
															
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																|  |  | #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |  |  | #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) | 
														
													
														
															
																|  |  |  |  |  | //#define GLFW_INCLUDE_NONE   // Disable the standard OpenGL header inclusion on GLFW3 | 
														
													
														
															
																|  |  | #include <GLFW/glfw3.h>     // GLFW3 library: Windows, OpenGL context and Input management |  |  | #include <GLFW/glfw3.h>     // GLFW3 library: Windows, OpenGL context and Input management | 
														
													
														
															
																|  |  | #ifdef __linux |  |  | #ifdef __linux | 
														
													
														
															
																|  |  | #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting |  |  | #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting | 
														
													
												
													
														
															
																|  | @ -528,7 +529,7 @@ void Begin3dMode(Camera camera) | 
														
													
														
															
																|  |  | rlLoadIdentity();                   // Reset current matrix (PROJECTION) |  |  | rlLoadIdentity();                   // Reset current matrix (PROJECTION) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Setup perspective projection |  |  | // Setup perspective projection | 
														
													
														
															
																|  |  | float aspect = (n">GLfloat)screenWidth/(n">GLfloat)screenHeight; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | float aspect = (kt">float)screenWidth/(kt">float)screenHeight; | 
														
													
														
															
																|  |  | double top = 0.1f*tan(45.0f*PI / 360.0f); |  |  | double top = 0.1f*tan(45.0f*PI / 360.0f); | 
														
													
														
															
																|  |  | double right = top*aspect; |  |  | double right = top*aspect; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
												
													
														
															
																|  | @ -619,8 +620,10 @@ Color Fade(Color color, float alpha) | 
														
													
														
															
																|  |  | { |  |  | { | 
														
													
														
															
																|  |  | if (alpha < 0.0f) alpha = 0.0f; |  |  | if (alpha < 0.0f) alpha = 0.0f; | 
														
													
														
															
																|  |  | else if (alpha > 1.0f) alpha = 1.0f; |  |  | else if (alpha > 1.0f) alpha = 1.0f; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | float colorAlpha = (float)color.a*alpha; | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | return (Color){color.r, color.g, color.b, color.a*alpha}; |  |  |  | 
														
													
														
															
																|  |  |  |  |  | return (Color){color.r, color.g, color.b, p">(unsigned char)colorAlpha}; | 
														
													
														
															
																|  |  | } |  |  | } | 
														
													
														
															
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																|  |  | // Enable some window/system configurations |  |  | // Enable some window/system configurations | 
														
													
												
													
														
															
																|  | @ -676,7 +679,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera) | 
														
													
														
															
																|  |  | Matrix view = MatrixLookAt(camera.position, camera.target, camera.up); |  |  | Matrix view = MatrixLookAt(camera.position, camera.target, camera.up); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | // Calculate projection matrix for the camera |  |  | // Calculate projection matrix for the camera | 
														
													
														
															
																|  |  | float aspect = (n">GLfloat)GetScreenWidth()/(n">GLfloat)GetScreenHeight(); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | float aspect = (kt">float)GetScreenWidth()/(kt">float)GetScreenHeight(); | 
														
													
														
															
																|  |  | double top = 0.1f*tanf(45.0f*PI/360.0f); |  |  | double top = 0.1f*tanf(45.0f*PI/360.0f); | 
														
													
														
															
																|  |  | double right = top*aspect; |  |  | double right = top*aspect; | 
														
													
														
															
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																|  | @ -1019,6 +1022,7 @@ static void InitDisplay(int width, int height) | 
														
													
														
															
																|  |  | // with forward compatibility to older OpenGL versions. |  |  | // with forward compatibility to older OpenGL versions. | 
														
													
														
															
																|  |  | // For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible. |  |  | // For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible. | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  |  |  |  | // Check selection OpenGL version (not initialized yet!) | 
														
													
														
															
																|  |  | if (rlGetVersion() == OPENGL_33) |  |  | if (rlGetVersion() == OPENGL_33) | 
														
													
														
															
																|  |  | { |  |  | { | 
														
													
														
															
																|  |  | if (configFlags & FLAG_MSAA_4X_HINT) |  |  | if (configFlags & FLAG_MSAA_4X_HINT) | 
														
													
												
													
														
															
																|  | @ -1029,9 +1033,9 @@ static void InitDisplay(int width, int height) | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);        // Choose OpenGL major version (just hint) |  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);        // Choose OpenGL major version (just hint) | 
														
													
														
															
																|  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);        // Choose OpenGL minor version (just hint) |  |  | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);        // Choose OpenGL minor version (just hint) | 
														
													
														
															
																|  |  | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.2 and above! |  |  |  | 
														
													
														
															
																|  |  |  |  |  | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! | 
														
													
														
															
																|  |  | // Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE |  |  | // Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE | 
														
													
														
															
																|  |  | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.0 and above! |  |  |  | 
														
													
														
															
																|  |  |  |  |  | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! | 
														
													
														
															
																|  |  | } |  |  | } | 
														
													
														
															
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																|  |  | if (fullscreen) |  |  | if (fullscreen) | 
														
													
												
													
														
															
																|  | @ -1455,9 +1459,9 @@ static void TakeScreenshot(void) | 
														
													
														
															
																|  |  | unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); |  |  | unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight); | 
														
													
														
															
																|  |  |  |  |  |  | 
														
													
														
															
																|  |  | sprintf(buffer, "screenshot%03i.png", shotNum); |  |  | sprintf(buffer, "screenshot%03i.png", shotNum); | 
														
													
														
															
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																|  |  | // Save image as PNG |  |  | // Save image as PNG | 
														
													
														
															
																|  |  | WritePNG(buffer, imgData, renderWidth, renderHeight); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | WritePNG(buffer, imgData, renderWidth, renderHeight, 4); | 
														
													
														
															
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																|  |  | free(imgData); |  |  | free(imgData); | 
														
													
														
															
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