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Updated animations support

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Ray il y a 6 ans
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révision
361d878b4c
1 fichiers modifiés avec 8 ajouts et 1 suppressions
  1. +8
    -1
      src/rlgl.h

+ 8
- 1
src/rlgl.h Voir le fichier

@ -198,7 +198,14 @@ typedef unsigned char byte;
float *tangents; // vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices;// vertex indices (in case vertex data comes indexed)
// Animation vertex data
float *baseVertices; // Vertex base position (required to apply bones transformations)
float *baseNormals; // Vertex base normals (required to apply bones transformations)
float *weightBias; // Vertex weight bias
int *weightId; // Vertex weight id
// OpenGL identifiers
unsigned int vaoId; // OpenGL Vertex Array Object id
unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
} Mesh;

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