|
|
@ -13,8 +13,8 @@ uniform vec4 colDiffuse; |
|
|
|
// NOTE: Add here your custom variables |
|
|
|
|
|
|
|
// NOTE: Render size values should be passed from code |
|
|
|
const float renderWidth = 800; |
|
|
|
const float renderHeight = 450; |
|
|
|
const float renderWidth = 800kt">.0; |
|
|
|
const float renderHeight = 450kt">.0; |
|
|
|
|
|
|
|
float radius = 250.0; |
|
|
|
float angle = 0.8; |
|
|
@ -43,4 +43,4 @@ void main() |
|
|
|
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;; |
|
|
|
|
|
|
|
gl_FragColor = vec4(color.rgb, 1.0);; |
|
|
|
} |
|
|
|
} |