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REVIEWED: GetPixelDataSize() to consider compressed data properly

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raysan5 4 年前
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共有 1 个文件被更改,包括 8 次插入0 次删除
  1. +8
    -0
      src/textures.c

+ 8
- 0
src/textures.c 查看文件

@ -3222,6 +3222,14 @@ int GetPixelDataSize(int width, int height, int format)
}
dataSize = width*height*bpp/8; // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16
if ((width < 4) && (height < 4))
{
if ((format >= COMPRESSED_DXT1_RGB) && (format < COMPRESSED_DXT3_RGBA)) dataSize = 8;
else if ((format >= COMPRESSED_DXT3_RGBA) && (format < COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
}
return dataSize;
}

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