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			@ -659,37 +659,35 @@ void SetMousePosition(int x, int y) | 
			
		
		
	
		
			
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			// Set mouse cursor | 
			
		
		
	
		
			
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			void SetMouseCursor(int cursor) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    CORE.Input.Mouse.cursor = cursor; | 
			
		
		
	
		
			
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			    const char *cursorName; | 
			
		
		
	
		
			
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			    switch (cursor) | 
			
		
		
	
		
			
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			    if (CORE.Input.Mouse.cursor != cursor) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_IBEAM: cursorName = "text"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break; | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_ARROW: // can't find a name specifically for arrow cursor | 
			
		
		
	
		
			
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			        case MOUSE_CURSOR_DEFAULT: | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            cursorName = "default"; | 
			
		
		
	
		
			
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			        } break; | 
			
		
		
	
		
			
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			        const char *cursorName = NULL; | 
			
		
		
	
		
			
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			        CORE.Input.Mouse.cursor = cursor; | 
			
		
		
	
		
			
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			        default: | 
			
		
		
	
		
			
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			        switch (cursor) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); | 
			
		
		
	
		
			
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			            cursorName = "default"; | 
			
		
		
	
		
			
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			            CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; | 
			
		
		
	
		
			
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			        } break; | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_IBEAM: cursorName = "text"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break; | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_ARROW: // WARNING: It does not seem t be a specific cursor for arrow | 
			
		
		
	
		
			
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			            case MOUSE_CURSOR_DEFAULT: cursorName = "default"; break; | 
			
		
		
	
		
			
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			            default: | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                cursorName = "default"; | 
			
		
		
	
		
			
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			                CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; | 
			
		
		
	
		
			
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			            } break; | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			    // Set the cursor element on the canvas CSS | 
			
		
		
	
		
			
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			    // The canvas is coded to the Id "canvas" on init | 
			
		
		
	
		
			
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			    EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); | 
			
		
		
	
		
			
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			        // Set the cursor element on the canvas CSS | 
			
		
		
	
		
			
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			        // The canvas is coded to the Id "canvas" on init | 
			
		
		
	
		
			
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			        EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Register all input events | 
			
		
		
	
	
		
			
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