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																@ -659,37 +659,35 @@ void SetMousePosition(int x, int y) | 
															
														
														
													
														
															
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																// Set mouse cursor | 
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																// Set mouse cursor | 
															
														
														
													
														
															
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																void SetMouseCursor(int cursor) | 
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																void SetMouseCursor(int cursor) | 
															
														
														
													
														
															
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																    CORE.Input.Mouse.cursor = cursor; | 
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																    const char *cursorName; | 
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																    switch (cursor) | 
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																    if (CORE.Input.Mouse.cursor != cursor) | 
															
														
														
													
														
															
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																        case MOUSE_CURSOR_IBEAM: cursorName = "text"; break; | 
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																        case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break; | 
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																        case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break; | 
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																        case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break; | 
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																        case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break; | 
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																        case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break; | 
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																        case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break; | 
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																        case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break; | 
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																        case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break; | 
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																        case MOUSE_CURSOR_ARROW: // can't find a name specifically for arrow cursor | 
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																        case MOUSE_CURSOR_DEFAULT: | 
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																            cursorName = "default"; | 
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																        } break; | 
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																        const char *cursorName = NULL; | 
															
														
														
													
														
															
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																        CORE.Input.Mouse.cursor = cursor; | 
															
														
														
													
														
															
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																        default: | 
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																        switch (cursor) | 
															
														
														
													
														
															
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																            TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); | 
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																            cursorName = "default"; | 
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																            CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; | 
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																        } break; | 
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																    } | 
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																            case MOUSE_CURSOR_IBEAM: cursorName = "text"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break; | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_ARROW: // WARNING: It does not seem t be a specific cursor for arrow | 
															
														
														
													
														
															
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																            case MOUSE_CURSOR_DEFAULT: cursorName = "default"; break; | 
															
														
														
													
														
															
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																            default: | 
															
														
														
													
														
															
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																            { | 
															
														
														
													
														
															
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																                cursorName = "default"; | 
															
														
														
													
														
															
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																                CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT; | 
															
														
														
													
														
															
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																            } break; | 
															
														
														
													
														
															
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																        } | 
															
														
														
													
														
															
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																    // Set the cursor element on the canvas CSS | 
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																    // The canvas is coded to the Id "canvas" on init | 
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																    EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); | 
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																        // Set the cursor element on the canvas CSS | 
															
														
														
													
														
															
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																        // The canvas is coded to the Id "canvas" on init | 
															
														
														
													
														
															
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																        EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName); | 
															
														
														
													
														
															
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																    } | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Register all input events | 
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																// Register all input events | 
															
														
														
													
												
													
														
															
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