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@ -8,7 +8,7 @@ varying vec4 fragColor; |
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// Input uniform values |
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uniform sampler2D texture0; |
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uniform vec4 fragTintColor; |
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uniform vec4 colDiffuse; |
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// NOTE: Add here your custom variables |
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@ -18,7 +18,7 @@ const float renderHeight = 480.0; // Use uniforms instead... |
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float radius = 250.0; |
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float angle = 0.8; |
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uniform vec2 nf">center = vec2(200.0, 200.0); |
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uniform vec2 err">center; |
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void main() |
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{ |
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@ -39,7 +39,7 @@ void main() |
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} |
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tc += center; |
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vec3 color = texture2D(texture0, tc/texSize)kt">.rgb; |
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vec4 color = texture2D(texture0, tc/texSize)err">*colDiffuse*fragColor;; |
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gl_FragColor = vec4(color, 1.0);; |
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gl_FragColor = vec4(color.rgb, 1.0);; |
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} |