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			@ -28,11 +28,11 @@ int main() | 
			
		
		
	
		
			
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			    Model model = LoadModel("resources/models/turret.obj");                     // Load default model obj | 
			
		
		
	
		
			
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			    Texture2D texture = LoadTexture("resources/models/turret_diffuse.png");     // Load default model texture | 
			
		
		
	
		
			
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			    model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model | 
			
		
		
	
		
			
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			    Vector3 position = { 0.0, 0.0, 0.0 };                   // Set model position | 
			
		
		
	
		
			
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			    BoundingBox bounds = MeshBoundingBox(model.meshes[0]);  // Set model bounds      | 
			
		
		
	
		
			
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			    BoundingBox bounds = MeshBoundingBox(model.meshes[0]);  // Set model bounds | 
			
		
		
	
		
			
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			    bool selected = false;                                  // Selected object flag | 
			
		
		
	
		
			
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			    SetCameraMode(camera, CAMERA_FREE);     // Set a free camera mode | 
			
		
		
	
		
			
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			    char objFilename[64] = "turret.obj"; | 
			
		
		
	
	
		
			
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			@ -49,13 +49,13 @@ int main() | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            int count = 0; | 
			
		
		
	
		
			
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			            char **droppedFiles = GetDroppedFiles(&count); | 
			
		
		
	
		
			
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			            if (count == 1) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                if (IsFileExtension(droppedFiles[0], ".obj")) | 
			
		
		
	
		
			
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			                { | 
			
		
		
	
		
			
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			                    UnloadMesh(&model.meshes[mi">0]); | 
			
		
		
	
		
			
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			                    model.meshes[0] = LoadMesh(droppedFiles[0]); | 
			
		
		
	
		
			
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			                    k">for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[n">i]); | 
			
		
		
	
		
			
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			                    model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount); | 
			
		
		
	
		
			
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			                    bounds = MeshBoundingBox(model.meshes[0]); | 
			
		
		
	
		
			
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			                } | 
			
		
		
	
		
			
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			                else if (IsFileExtension(droppedFiles[0], ".png")) | 
			
		
		
	
	
		
			
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			@ -67,12 +67,12 @@ int main() | 
			
		
		
	
		
			
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			                strcpy(objFilename, GetFileName(droppedFiles[0])); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            ClearDroppedFiles();    // Clear internal buffers | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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			        UpdateCamera(&camera); | 
			
		
		
	
		
			
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			        // Select model on mouse click | 
			
		
		
	
		
			
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			        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
	
		
			
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			@ -93,21 +93,21 @@ int main() | 
			
		
		
	
		
			
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			                DrawModel(model, position, 1.0f, WHITE);   // Draw 3d model with texture | 
			
		
		
	
		
			
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			                DrawGrid(20.0, 10.0);        // Draw a grid | 
			
		
		
	
		
			
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			                if (selected) DrawBoundingBox(bounds, GREEN); | 
			
		
		
	
		
			
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			            EndMode3D(); | 
			
		
		
	
		
			
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			            DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY); | 
			
		
		
	
		
			
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			            DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY); | 
			
		
		
	
		
			
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			            DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY); | 
			
		
		
	
		
			
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			            DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY); | 
			
		
		
	
		
			
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			            DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY); | 
			
		
		
	
		
			
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			            DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY); | 
			
		
		
	
		
			
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			            DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY); | 
			
		
		
	
		
			
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			            if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN); | 
			
		
		
	
		
			
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			            DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
			
		
		
	
		
			
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			        EndDrawing(); | 
			
		
		
	
	
		
			
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			@ -119,7 +119,7 @@ int main() | 
			
		
		
	
		
			
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			    UnloadModel(model);         // Unload model | 
			
		
		
	
		
			
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			    ClearDroppedFiles();        // Clear internal buffers | 
			
		
		
	
		
			
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			    CloseWindow();              // Close window and OpenGL context | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
		
			
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