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add mouse zoom example (#2583)

pull/2585/head
Jeffery Myers 2 years ago
committed by GitHub
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39ead974a4
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4 changed files with 511 additions and 0 deletions
  1. +1
    -0
      examples/Makefile
  2. +101
    -0
      examples/core/core_2d_camera_mouse_zoom.c
  3. +390
    -0
      projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj
  4. +19
    -0
      projects/VS2022/raylib.sln

+ 1
- 0
examples/Makefile View File

@ -375,6 +375,7 @@ CORE = \
core/core_input_gestures \
core/core_2d_camera \
core/core_2d_camera_platformer \
core/core_2d_camera_mouse_zoom \
core/core_3d_camera_mode \
core/core_3d_camera_free \
core/core_3d_camera_first_person \

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examples/core/core_2d_camera_mouse_zoom.c View File

@ -0,0 +1,101 @@
/*******************************************************************************************
*
* raylib [core] example - 2d camera mouse zoom
*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2022 Jeffery Myers
*
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h"
#include "raymath.h";
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main ()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera mouse zoom");
Camera2D camera = { 0 };
camera.zoom = 1;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// translate based on right click
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
{
Vector2 delta = GetMouseDelta();
delta = Vector2Scale(delta, -1.0f / camera.zoom);
camera.target = Vector2Add(camera.target, delta);
}
// zoom based on wheel
float wheel = GetMouseWheelMove();
if (wheel != 0)
{
// get the world point that is under the mouse
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
// set the offset to where the mouse is
camera.offset = GetMousePosition();
// set the target to match, so that the camera maps the world space point under the cursor to the screen space point under the cursor at any zoom
camera.target = mouseWorldPos;
// zoom
const float zoomIncrement = 0.125f;
camera.zoom += wheel * zoomIncrement;
if (camera.zoom < zoomIncrement)
camera.zoom = zoomIncrement;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(camera);
// draw the 3d grid, rotated 90 degrees and centered around 0,0 just so we have something in the XY plane
rlPushMatrix();
rlTranslatef(0, 25 * 50, 0);
rlRotatef(90, 1, 0, 0);
DrawGrid(100, 50);
rlPopMatrix();
// draw a thing
DrawCircle(100, 100, 50, YELLOW);
EndMode2D();
DrawText("Right drag to move, mouse wheel to zoom", 2, 2, 20, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj View File

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{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug|x64.ActiveCfg = Debug|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug|x64.Build.0 = Debug|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug|x86.ActiveCfg = Debug|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Debug|x86.Build.0 = Debug|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release.DLL|x64.Build.0 = Release.DLL|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release|x64.ActiveCfg = Release|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release|x64.Build.0 = Release|x64
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release|x86.ActiveCfg = Release|Win32
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2226,6 +2244,7 @@ Global
{3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

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