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Merge pull request #4916 from daniel-abbott/audio_sound_positioning_fix

[examples] PR for #4904, calculate 'right' Vector3 to correctly perform audio positioning.
pull/4918/head
Ray 2 months ago
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1 changed files with 2 additions and 2 deletions
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    -2
      examples/audio/audio_sound_positioning.c

+ 2
- 2
examples/audio/audio_sound_positioning.c View File

@ -108,7 +108,7 @@ static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, flo
// Calculate normalized vectors for spatial positioning
Vector3 normalizedDirection = Vector3Normalize(direction);
Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position));
Vector3 right = Vector3Normalize(Vector3CrossProduct(forward, listener.up));
Vector3 right = Vector3Normalize(Vector3CrossProduct(listener.up, forward));
// Reduce volume for sounds behind the listener
float dotProduct = Vector3DotProduct(forward, normalizedDirection);
@ -120,4 +120,4 @@ static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, flo
// Apply final sound properties
SetSoundVolume(sound, attenuation);
SetSoundPan(sound, pan);
}
}

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