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@ -1,8 +1,21 @@ |
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/********************************************************************************************** |
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* |
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* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5) |
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* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse) |
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* |
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* Copyright (c) 2015 Marc Palau and Ramon Santamaria |
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* #define GESTURES_IMPLEMENTATION |
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* Generates the implementation of the library into the included file. |
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* If not defined, the library is in header only mode and can be included in other headers |
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* or source files without problems. But only ONE file should hold the implementation. |
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* |
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* #define GESTURES_STANDALONE |
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* If defined, the library can be used as standalone to process gesture events with |
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* no external dependencies. |
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* |
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* NOTE: Memory footprint of this library is aproximately 128 bytes |
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* |
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* Initial design by Marc Palau |
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* Redesigned by Albert Martos and Ian Eito |
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* Reviewed by Ramon Santamaria (@raysan5) |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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@ -28,9 +41,6 @@ |
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#define PI 3.14159265358979323846 |
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#endif |
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#define DEG2RAD (PI / 180.0f) |
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#define RAD2DEG (180.0f / PI) |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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@ -40,32 +50,34 @@ |
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// Types and Structures Definition |
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// NOTE: Below types are required for GESTURES_STANDALONE usage |
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//---------------------------------------------------------------------------------- |
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#ifndef __cplusplus |
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// Boolean type |
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typedef enum { false, true } bool; |
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#endif |
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#if defined(GESTURES_STANDALONE) |
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#ifndef __cplusplus |
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// Boolean type |
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typedef enum { false, true } bool; |
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#endif |
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// Vector2 type |
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typedef struct Vector2 { |
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float x; |
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float y; |
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} Vector2; |
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// Vector2 type |
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typedef struct Vector2 { |
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float x; |
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float y; |
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} Vector2; |
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// Gestures type |
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// NOTE: It could be used as flags to enable only some gestures |
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typedef enum { |
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GESTURE_NONE = 1, |
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GESTURE_TAP = 2, |
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GESTURE_DOUBLETAP = 4, |
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GESTURE_HOLD = 8, |
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GESTURE_DRAG = 16, |
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GESTURE_SWIPE_RIGHT = 32, |
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GESTURE_SWIPE_LEFT = 64, |
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GESTURE_SWIPE_UP = 128, |
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GESTURE_SWIPE_DOWN = 256, |
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GESTURE_PINCH_IN = 512, |
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GESTURE_PINCH_OUT = 1024 |
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} Gestures; |
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// Gestures type |
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// NOTE: It could be used as flags to enable only some gestures |
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typedef enum { |
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GESTURE_NONE = 1, |
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GESTURE_TAP = 2, |
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GESTURE_DOUBLETAP = 4, |
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GESTURE_HOLD = 8, |
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GESTURE_DRAG = 16, |
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GESTURE_SWIPE_RIGHT = 32, |
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GESTURE_SWIPE_LEFT = 64, |
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GESTURE_SWIPE_UP = 128, |
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GESTURE_SWIPE_DOWN = 256, |
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GESTURE_PINCH_IN = 512, |
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GESTURE_PINCH_OUT = 1024 |
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} Gestures; |
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#endif |
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typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; |
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@ -90,22 +102,422 @@ extern "C" { // Prevents name mangling of functions |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags |
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected |
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures |
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void UpdateGestures(void); // Update gestures detected (must be called every frame) |
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int GetTouchPointsCount(void); // Get touch points count |
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#if defined(GESTURES_STANDALONE) |
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags |
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected |
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int GetGestureDetected(void); // Get latest detected gesture |
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int GetTouchPointsCount(void); // Get touch points count |
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds |
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Vector2 GetGestureDragVector(void); // Get gesture drag vector |
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float GetGestureDragAngle(void); // Get gesture drag angle |
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Vector2 GetGesturePinchVector(void); // Get gesture pinch delta |
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float GetGesturePinchAngle(void); // Get gesture pinch angle |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif // GESTURES_H |
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/*********************************************************************************** |
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* |
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* GESTURES IMPLEMENTATION |
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* |
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************************************************************************************/ |
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#if defined(GESTURES_IMPLEMENTATION) |
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#include <math.h> // Required for: atan2(), sqrt() |
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#include <stdint.h> // Required for: uint64_t |
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#if defined(_WIN32) |
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// Functions required to query time on Windows |
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); |
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); |
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#elif defined(__linux) |
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#include <sys/time.h> // Required for: timespec |
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#include <time.h> // Required for: clock_gettime() |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time |
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) |
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) |
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#define TAP_TIMEOUT 300 // Time in milliseconds |
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#define PINCH_TIMEOUT 300 // Time in milliseconds |
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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// ... |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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// Touch gesture variables |
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static Vector2 touchDownPosition = { 0.0f, 0.0f }; |
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; |
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; |
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static Vector2 touchUpPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition = { 0.0f, 0.0f }; |
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; |
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static int pointCount = 0; // Touch points counter |
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static int firstTouchId = -1; // Touch id for first touch point |
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static double eventTime = 0.0; // Time stamp when an event happened |
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// Tap gesture variables |
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static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions) |
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// Hold gesture variables |
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static bool resetHold = false; // HOLD reset to get first touch point again |
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static float timeHold = 0.0f; // HOLD duration in milliseconds |
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// Drag gesture variables |
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position) |
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis) |
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1]) |
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) |
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// Swipe gestures variables |
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime |
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static double swipeTime = 0.0; // SWIPE time to calculate drag intensity |
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// Pinch gesture variables |
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points) |
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis) |
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1]) |
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static int currentGesture = GESTURE_NONE; // Current detected gesture |
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// Enabled gestures flags, all gestures enabled by default |
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static unsigned int enabledGestures = 0b0000001111111111; |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); |
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static float Vector2Distance(Vector2 v1, Vector2 v2); |
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static double GetCurrentTime(void); |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition |
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//---------------------------------------------------------------------------------- |
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// Enable only desired getures to be detected |
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void SetGesturesEnabled(unsigned int gestureFlags) |
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{ |
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enabledGestures = gestureFlags; |
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} |
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// Check if a gesture have been detected |
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bool IsGestureDetected(int gesture) |
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{ |
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if ((enabledGestures & currentGesture) == gesture) return true; |
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else return false; |
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} |
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// Process gesture event and translate it into gestures |
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void ProcessGestureEvent(GestureEvent event) |
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{ |
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// Reset required variables |
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pointCount = event.pointCount; // Required on UpdateGestures() |
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if (pointCount < 2) |
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{ |
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if (event.touchAction == TOUCH_DOWN) |
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{ |
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tapCounter++; // Tap counter |
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// Detect GESTURE_DOUBLE_TAP |
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if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE)) |
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{ |
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currentGesture = GESTURE_DOUBLETAP; |
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tapCounter = 0; |
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} |
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else // Detect GESTURE_TAP |
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{ |
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tapCounter = 1; |
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currentGesture = GESTURE_TAP; |
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} |
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touchDownPosition = event.position[0]; |
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touchDownDragPosition = event.position[0]; |
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touchUpPosition = touchDownPosition; |
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eventTime = GetCurrentTime(); |
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firstTouchId = event.pointerId[0]; |
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dragVector = (Vector2){ 0.0f, 0.0f }; |
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} |
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else if (event.touchAction == TOUCH_UP) |
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{ |
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0]; |
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// NOTE: dragIntensity dependend on the resolution of the screen |
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition); |
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime)); |
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startMoving = false; |
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// Detect GESTURE_SWIPE |
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if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0])) |
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{ |
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// NOTE: Angle should be inverted in Y |
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition); |
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right |
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up |
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else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left |
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else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down |
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else currentGesture = GESTURE_NONE; |
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} |
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else |
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{ |
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dragDistance = 0.0f; |
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dragIntensity = 0.0f; |
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dragAngle = 0.0f; |
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currentGesture = GESTURE_NONE; |
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} |
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touchDownDragPosition = (Vector2){ 0.0f, 0.0f }; |
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pointCount = 0; |
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} |
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else if (event.touchAction == TOUCH_MOVE) |
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{ |
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if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime(); |
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if (!startMoving) |
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{ |
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swipeTime = GetCurrentTime(); |
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startMoving = true; |
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} |
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moveDownPosition = event.position[0]; |
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if (currentGesture == GESTURE_HOLD) |
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{ |
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if (resetHold) touchDownPosition = event.position[0]; |
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resetHold = false; |
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// Detect GESTURE_DRAG |
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG) |
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{ |
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eventTime = GetCurrentTime(); |
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currentGesture = GESTURE_DRAG; |
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} |
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} |
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x; |
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dragVector.y = moveDownPosition.y - touchDownDragPosition.y; |
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} |
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} |
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else // Two touch points |
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{ |
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if (event.touchAction == TOUCH_DOWN) |
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{ |
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touchDownPosition = event.position[0]; |
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touchDownPosition2 = event.position[1]; |
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2); |
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x; |
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y; |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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} |
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else if (event.touchAction == TOUCH_MOVE) |
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{ |
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2); |
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touchDownPosition = moveDownPosition; |
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touchDownPosition2 = moveDownPosition2; |
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moveDownPosition = event.position[0]; |
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moveDownPosition2 = event.position[1]; |
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x; |
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y; |
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH)) |
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{ |
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN; |
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else currentGesture = GESTURE_PINCH_OUT; |
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} |
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else |
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{ |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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} |
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// NOTE: Angle should be inverted in Y |
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pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2); |
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} |
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else if (event.touchAction == TOUCH_UP) |
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{ |
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pinchDistance = 0.0f; |
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pinchAngle = 0.0f; |
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pinchVector = (Vector2){ 0.0f, 0.0f }; |
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pointCount = 0; |
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currentGesture = GESTURE_NONE; |
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} |
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} |
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} |
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// Update gestures detected (must be called every frame) |
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void UpdateGestures(void) |
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{ |
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// NOTE: Gestures are processed through system callbacks on touch events |
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// Detect GESTURE_HOLD |
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if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2)) |
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{ |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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} |
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if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2)) |
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{ |
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currentGesture = GESTURE_HOLD; |
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timeHold = GetCurrentTime(); |
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resetHold = true; |
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} |
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// Detect GESTURE_NONE |
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if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN)) |
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{ |
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currentGesture = GESTURE_NONE; |
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} |
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} |
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// Get number of touch points |
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int GetTouchPointsCount(void) |
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{ |
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called |
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return pointCount; |
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} |
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// Get latest detected gesture |
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int GetGestureDetected(void) |
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{ |
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// Get current gesture only if enabled |
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return (enabledGestures & currentGesture); |
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} |
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// Hold time measured in ms |
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float GetGestureHoldDuration(void) |
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{ |
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// NOTE: time is calculated on current gesture HOLD |
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float time = 0.0f; |
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if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold; |
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return time; |
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} |
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// Get drag vector (between initial touch point to current) |
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Vector2 GetGestureDragVector(void) |
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{ |
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// NOTE: drag vector is calculated on one touch points TOUCH_MOVE |
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return dragVector; |
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} |
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// Get drag angle |
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
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float GetGestureDragAngle(void) |
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{ |
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// NOTE: drag angle is calculated on one touch points TOUCH_UP |
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return dragAngle; |
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} |
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// Get distance between two pinch points |
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Vector2 GetGesturePinchVector(void) |
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{ |
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index) |
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE |
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return pinchVector; |
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} |
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// Get angle beween two pinch points |
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
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float GetGesturePinchAngle(void) |
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{ |
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// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE |
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return pinchAngle; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Definition |
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//---------------------------------------------------------------------------------- |
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// Returns angle from two-points vector with X-axis |
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition) |
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{ |
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float angle; |
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angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI); |
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if (angle < 0) angle += 360.0f; |
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return angle; |
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} |
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// Calculate distance between two Vector2 |
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static float Vector2Distance(Vector2 v1, Vector2 v2) |
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{ |
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float result; |
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float dx = v2.x - v1.x; |
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float dy = v2.y - v1.y; |
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result = sqrt(dx*dx + dy*dy); |
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return result; |
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} |
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// Time measure returned are milliseconds |
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static double GetCurrentTime(void) |
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{ |
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double time = 0; |
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#if defined(_WIN32) |
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unsigned long long int clockFrequency, currentTime; |
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QueryPerformanceFrequency(&clockFrequency); |
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QueryPerformanceCounter(¤tTime); |
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time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds |
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#endif |
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#if defined(__linux) |
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// NOTE: Only for Linux-based systems |
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|
struct timespec now; |
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clock_gettime(CLOCK_MONOTONIC, &now); |
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uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds |
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|
time = ((double)nowTime/1000000.0); // Time in miliseconds |
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|
#endif |
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|
return time; |
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|
} |
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#endif // GESTURES_IMPLEMENTATION |