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@ -37,18 +37,18 @@ int main(void) |
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture"); |
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Texture2D texture = LoadTexture("resources/fudesumi.png"); |
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Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION)); |
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float outlineSize = 2.0f; |
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float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color |
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float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color |
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float textureSize[2] = { (float)texture.width, (float)texture.height }; |
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// Get shader locations |
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int outlineSizeLoc = GetShaderLocation(shdrOutline, "outlineSize"); |
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int outlineColorLoc = GetShaderLocation(shdrOutline, "outlineColor"); |
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int textureSizeLoc = GetShaderLocation(shdrOutline, "textureSize"); |
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// Set shader values (they can be changed later) |
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT); |
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SetShaderValue(shdrOutline, outlineColorLoc, outlineColor, SHADER_UNIFORM_VEC4); |
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@ -64,7 +64,7 @@ int main(void) |
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//---------------------------------------------------------------------------------- |
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outlineSize += GetMouseWheelMove(); |
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if (outlineSize < 1.0f) outlineSize = 1.0f; |
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SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT); |
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//---------------------------------------------------------------------------------- |
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@ -75,13 +75,13 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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BeginShaderMode(shdrOutline); |
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DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, -30, WHITE); |
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EndShaderMode(); |
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DrawText("Shader-based\ntexture\noutline", 10, 10, 20, GRAY); |
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DrawText("Scroll mouse wheel to\nchange outline size", 10, 72, 20, GRAY); |
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DrawText(TextFormat("Outline size: %i px", (int)outlineSize), 10, 120, 20, MAROON); |
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DrawFPS(710, 10); |
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@ -99,4 +99,4 @@ int main(void) |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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} |