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Some code tweaks...

pull/382/head
Ray San 7 years ago
parent
commit
3d755d617a
4 changed files with 17 additions and 6 deletions
  1. +1
    -1
      examples/text/text_ttf_loading.c
  2. +13
    -3
      src/core.c
  3. +1
    -2
      src/text.c
  4. +2
    -0
      src/textures.c

+ 1
- 1
examples/text/text_ttf_loading.c View File

@ -32,7 +32,7 @@ int main()
GenTextureMipmaps(&font.texture);
float fontSize = font.baseSize;
Vector2 fontPosition = { 40, screenHeight/2 + 50 };
Vector2 fontPosition = { 40, screenHeight/2 - 50 };
Vector2 textSize;
SetTextureFilter(font.texture, FILTER_POINT);

+ 13
- 3
src/core.c View File

@ -81,7 +81,7 @@
#define SUPPORT_DEFAULT_FONT
#define SUPPORT_MOUSE_GESTURES
#define SUPPORT_CAMERA_SYSTEM
cp">#define SUPPORT_GESTURES_SYSTEM
o">//#define SUPPORT_GESTURES_SYSTEM
#define SUPPORT_BUSY_WAIT_LOOP
#define SUPPORT_GIF_RECORDING
//-------------------------------------------------
@ -2526,6 +2526,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
rlClearScreenBuffers(); // Clear screen buffers (color and depth)
// Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode())
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
screenWidth = width;
screenHeight = height;
renderWidth = width;
@ -2777,8 +2779,16 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
ProcessGestureEvent(gestureEvent);
#else
// TODO: Support only simple touch position
// Support only simple touch position
if (flags == AMOTION_EVENT_ACTION_DOWN)
{
// Get first touch position
touchPosition[0].x = AMotionEvent_getX(event, 0);
touchPosition[0].y = AMotionEvent_getY(event, 0);
touchPosition[0].x /= (float)GetScreenWidth();
touchPosition[0].y /= (float)GetScreenHeight();
}
#endif
return 0;

+ 1
- 2
src/text.c View File

@ -883,11 +883,10 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
scale = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
stbtt_GetFontVMetrics(&fontInfo, &ascent, 0, 0);
baseline = (int)(ascent*scale);
if (fontChars[0] != 32) TraceLog(LOG_WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
// NOTE: Using stb_truetype crappy packing method, no guarantee the font fits the image...
// TODO: Replace this function by a proper packing method and support random chars order,
// we already receive a list (fontChars) with the ordered expected characters
int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, fontChars[0], charsCount, charData);

+ 2
- 0
src/textures.c View File

@ -58,6 +58,8 @@
#define SUPPORT_FILEFORMAT_PNG
#define SUPPORT_FILEFORMAT_DDS
#define SUPPORT_FILEFORMAT_HDR
#define SUPPORT_FILEFORMAT_KTX
#define SUPPORT_FILEFORMAT_ASTC
#define SUPPORT_IMAGE_MANIPULATION
#define SUPPORT_IMAGE_GENERATION
//-------------------------------------------------

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