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			@ -81,7 +81,7 @@ | 
			
		
		
	
		
			
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			#define SUPPORT_DEFAULT_FONT | 
			
		
		
	
		
			
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			#define SUPPORT_MOUSE_GESTURES | 
			
		
		
	
		
			
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			#define SUPPORT_CAMERA_SYSTEM | 
			
		
		
	
		
			
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			cp">#define SUPPORT_GESTURES_SYSTEM | 
			
		
		
	
		
			
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			o">//#define SUPPORT_GESTURES_SYSTEM | 
			
		
		
	
		
			
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			#define SUPPORT_BUSY_WAIT_LOOP | 
			
		
		
	
		
			
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			#define SUPPORT_GIF_RECORDING | 
			
		
		
	
		
			
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			//------------------------------------------------- | 
			
		
		
	
	
		
			
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			@ -2526,6 +2526,8 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) | 
			
		
		
	
		
			
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			    rlClearScreenBuffers();                     // Clear screen buffers (color and depth) | 
			
		
		
	
		
			
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			    // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode()) | 
			
		
		
	
		
			
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			    // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, | 
			
		
		
	
		
			
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			    // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) | 
			
		
		
	
		
			
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			    screenWidth = width; | 
			
		
		
	
		
			
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			    screenHeight = height; | 
			
		
		
	
		
			
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			    renderWidth = width; | 
			
		
		
	
	
		
			
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			@ -2777,8 +2779,16 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) | 
			
		
		
	
		
			
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			    ProcessGestureEvent(gestureEvent); | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    // TODO: Support only simple touch position | 
			
		
		
	
		
			
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			    // Support only simple touch position | 
			
		
		
	
		
			
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			    if (flags == AMOTION_EVENT_ACTION_DOWN) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Get first touch position | 
			
		
		
	
		
			
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			        touchPosition[0].x = AMotionEvent_getX(event, 0); | 
			
		
		
	
		
			
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			        touchPosition[0].y = AMotionEvent_getY(event, 0); | 
			
		
		
	
		
			
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			        touchPosition[0].x /= (float)GetScreenWidth(); | 
			
		
		
	
		
			
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			        touchPosition[0].y /= (float)GetScreenHeight(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    return 0; | 
			
		
		
	
	
		
			
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