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@ -74,6 +74,8 @@ |
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typedef struct { |
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GLFWwindow *handle; // GLFW window handle (graphic device) |
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bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen |
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int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width |
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int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height |
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} PlatformData; |
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//---------------------------------------------------------------------------------- |
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@ -317,7 +319,16 @@ void ToggleBorderlessWindowed(void) |
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// Set window state: maximized, if resizable |
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void MaximizeWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); |
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if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) |
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{ |
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platform.unmaximizedWidth = CORE.Window.screen.width; |
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platform.unmaximizedHeight = CORE.Window.screen.height; |
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const int tabWidth = EM_ASM_INT( { return window.innerWidth; }, 0); |
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const int tabHeight = EM_ASM_INT( { return window.innerHeight; }, 0); |
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if (tabWidth && tabHeight) glfwSetWindowSize(platform.handle, tabWidth, tabHeight); |
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} |
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} |
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// Set window state: minimized |
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@ -329,7 +340,10 @@ void MinimizeWindow(void) |
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// Set window state: not minimized/maximized |
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void RestoreWindow(void) |
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{ |
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); |
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if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) |
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{ |
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if (platform.unmaximizedWidth && platform.unmaximizedHeight) glfwSetWindowSize(platform.handle, platform.unmaximizedWidth, platform.unmaximizedHeight); |
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} |
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} |
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// Set window configuration state using flags |
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