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Improved MTL loading shininess value

pull/117/head
victorfisac hace 8 años
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3fa6fdacf2
Se han modificado 1 ficheros con 5 adiciones y 1 borrados
  1. +5
    -1
      src/models.c

+ 5
- 1
src/models.c Ver fichero

@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
{
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{
sscanf(buffer, "Ns %f", &material.glossiness);
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
// Normalize shininess value to material glossiness attribute
material.glossiness = (float)shininess/1000;
}
else if (buffer[1] == 'i') // Ni int Refraction index.
{

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