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Improved MTL loading shininess value

pull/117/head
victorfisac 8 years ago
parent
commit
3fa6fdacf2
1 changed files with 5 additions and 1 deletions
  1. +5
    -1
      src/models.c

+ 5
- 1
src/models.c View File

@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
{ {
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000. if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{ {
sscanf(buffer, "Ns %f", &material.glossiness);
int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
// Normalize shininess value to material glossiness attribute
material.glossiness = (float)shininess/1000;
} }
else if (buffer[1] == 'i') // Ni int Refraction index. else if (buffer[1] == 'i') // Ni int Refraction index.
{ {

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