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Removed tabs and triple line-breaks

pull/4373/head
Ray 1週間前
コミット
3fb1ba25ac
11個のファイルの変更3行の追加23行の削除
  1. +0
    -1
      src/platforms/rcore_android.c
  2. +0
    -1
      src/platforms/rcore_desktop_glfw.c
  3. +3
    -8
      src/platforms/rcore_desktop_rgfw.c
  4. +0
    -1
      src/platforms/rcore_drm.c
  5. +0
    -1
      src/platforms/rcore_template.c
  6. +0
    -1
      src/platforms/rcore_web.c
  7. +0
    -1
      src/rcamera.h
  8. +0
    -1
      src/rlgl.h
  9. +0
    -5
      src/rmodels.c
  10. +0
    -2
      src/rtextures.c
  11. +0
    -1
      src/utils.c

+ 0
- 1
src/platforms/rcore_android.c ファイルの表示

@ -704,7 +704,6 @@ void PollInputEvents(void)
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

+ 0
- 1
src/platforms/rcore_desktop_glfw.c ファイルの表示

@ -1234,7 +1234,6 @@ void PollInputEvents(void)
glfwSetWindowShouldClose(platform.handle, GLFW_FALSE);
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

+ 3
- 8
src/platforms/rcore_desktop_rgfw.c ファイルの表示

@ -69,7 +69,7 @@ void CloseWindow(void);
#define CloseWindow CloseWindow_win32
#define ShowCursor __imp_ShowCursor
#define _APISETSTRING_
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
#endif
#if defined(__APPLE__)
@ -870,9 +870,8 @@ void PollInputEvents(void)
//-----------------------------------------------------------------------------
CORE.Window.resizedLastFrame = false;
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
#define RGFW_HOLD_MOUSE (1L<<2)
#define RGFW_HOLD_MOUSE (1L<<2)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
@ -883,10 +882,8 @@ void PollInputEvents(void)
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
while (RGFW_window_checkEvent(platform.window))
while (RGFW_window_checkEvent(platform.window))
{
if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
{
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
@ -1196,7 +1193,6 @@ void PollInputEvents(void)
//-----------------------------------------------------------------------------
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
@ -1253,7 +1249,6 @@ int InitPlatform(void)
*/
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window);

+ 0
- 1
src/platforms/rcore_drm.c ファイルの表示

@ -1480,7 +1480,6 @@ static void ConfigureEvdevDevice(char *device)
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
}
if (TEST_BIT(evBits, EV_KEY))
{
// The first 32 keys as defined in input-event-codes.h are pretty much

+ 0
- 1
src/platforms/rcore_template.c ファイルの表示

@ -430,7 +430,6 @@ void PollInputEvents(void)
// TODO: Poll input events for current platform
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

+ 0
- 1
src/platforms/rcore_web.c ファイルの表示

@ -935,7 +935,6 @@ void PollInputEvents(void)
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
// Gamepad support using emscripten API
// NOTE: GLFW3 joystick functionality not available in web

+ 0
- 1
src/rcamera.h ファイルの表示

@ -162,7 +162,6 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
#endif // RCAMERA_H
/***********************************************************************************
*
* CAMERA IMPLEMENTATION

+ 0
- 1
src/rlgl.h ファイルの表示

@ -357,7 +357,6 @@
#endif
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------

+ 0
- 5
src/rmodels.c ファイルの表示

@ -702,7 +702,6 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
rlPopMatrix();
}
// Draw a wired cylinder with base at startPos and top at endPos
// NOTE: It could be also used for pyramid and cone
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
@ -1259,7 +1258,6 @@ void UploadMesh(Mesh *mesh, bool dynamic)
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights
#endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
mesh->vaoId = rlLoadVertexArray();
rlEnableVertexArray(mesh->vaoId);
@ -2098,7 +2096,6 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName)
return success;
}
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
// Process obj materials
static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount)
@ -5680,8 +5677,6 @@ static Model LoadGLTF(const char *fileName)
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
}
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
}
// NOTE: Attributes related to animations are processed separately

+ 0
- 2
src/rtextures.c ファイルの表示

@ -4988,8 +4988,6 @@ Vector3 ColorToHSV(Color color)
return hsv;
}
// Get a Color from HSV values
// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors

+ 0
- 1
src/utils.c ファイルの表示

@ -76,7 +76,6 @@ void SetSaveFileDataCallback(SaveFileDataCallback callback) { saveFileData = cal
void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader
void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver
#if defined(PLATFORM_ANDROID)
static AAssetManager *assetManager = NULL; // Android assets manager pointer
static const char *internalDataPath = NULL; // Android internal data path

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