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WARNING: BREAKING: RENAMED enum values

RENAMED: CubemapLayoutType and NPatchType
pull/1632/head
Ray há 3 anos
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cometimento
408f5aedb8
3 ficheiros alterados com 30 adições e 30 eliminações
  1. +7
    -7
      examples/textures/textures_npatch_drawing.c
  2. +9
    -9
      src/raylib.h
  3. +14
    -14
      src/textures.c

+ 7
- 7
examples/textures/textures_npatch_drawing.c Ver ficheiro

@ -36,15 +36,15 @@ int main(void)
Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f };
Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f };
// A 9-patch (NPT_9PATCH) changes its sizes in both axis
NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPT_9PATCH };
NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPT_9PATCH };
// A 9-patch (NPATCH_NINE_PATCH) changes its sizes in both axis
NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH };
NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH };
// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
// A horizontal 3-patch (NPATCH_THREE_PATCH_HORIZONTAL) changes its sizes along the x axis only
NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL };
// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
// A vertical 3-patch (NPATCH_THREE_PATCH_VERTICAL) changes its sizes along the y axis only
NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL };
SetTargetFPS(60);
//---------------------------------------------------------------------------------------

+ 9
- 9
src/raylib.h Ver ficheiro

@ -809,12 +809,12 @@ typedef enum {
// Cubemap layouts
typedef enum {
CUBEMAP_AUTO_DETECT = 0, // Automatically detect layout type
CUBEMAP_LINE_VERTICAL, // Layout is defined by a vertical line with faces
CUBEMAP_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
CUBEMAP_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
CUBEMAP_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
CUBEMAP_PANORAMA // Layout is defined by a panorama image (equirectangular map)
CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
} CubemapLayoutType;
// Font type, defines generation method
@ -867,9 +867,9 @@ typedef enum {
// N-patch types
typedef enum {
NPT_9PATCH = 0, // Npatch defined by 3x3 tiles
NPT_3PATCH_VERTICAL, // Npatch defined by 1x3 tiles
NPT_3PATCH_HORIZONTAL // Npatch defined by 3x1 tiles
NPATCH_NINE_PATCH = 0, // Npatch defined by 3x3 tiles
NPATCH_THREE_PATCH_VERTICAL, // Npatch defined by 1x3 tiles
NPATCH_THREE_PATCH_HORIZONTAL // Npatch defined by 3x1 tiles
} NPatchType;
// Callbacks to be implemented by users

+ 14
- 14
src/textures.c Ver ficheiro

@ -2749,7 +2749,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
{
TextureCubemap cubemap = { 0 };
if (layoutType == CUBEMAP_AUTO_DETECT) // Try to automatically guess layout type
if (layoutType == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type
{
// Check image width/height to determine the type of cubemap provided
if (image.width > image.height)
@ -2767,7 +2767,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
cubemap.height = cubemap.width;
}
if (layoutType != CUBEMAP_AUTO_DETECT)
if (layoutType != CUBEMAP_LAYOUT_AUTO_DETECT)
{
int size = cubemap.width;
@ -2775,20 +2775,20 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
Rectangle faceRecs[6] = { 0 }; // Face source rectangles
for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size };
if (layoutType == CUBEMAP_LINE_VERTICAL)
if (layoutType == CUBEMAP_LAYOUT_LINE_VERTICAL)
{
faces = image;
for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
}
else if (layoutType == CUBEMAP_PANORAMA)
else if (layoutType == CUBEMAP_LAYOUT_PANORAMA)
{
// TODO: Convert panorama image to square faces...
// Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp
}
else
{
if (layoutType == CUBEMAP_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
else if (layoutType == CUBEMAP_CROSS_THREE_BY_FOUR)
if (layoutType == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i;
else if (layoutType == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR)
{
faceRecs[0].x = (float)size; faceRecs[0].y = (float)size;
faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3;
@ -2797,7 +2797,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
faceRecs[4].x = 0; faceRecs[4].y = (float)size;
faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size;
}
else if (layoutType == CUBEMAP_CROSS_FOUR_BY_THREE)
else if (layoutType == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE)
{
faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size;
faceRecs[1].x = 0; faceRecs[1].y = (float)size;
@ -3251,8 +3251,8 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width;
if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height;
if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
if (nPatchInfo.type == NPT_3PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height;
if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width;
bool drawCenter = true;
bool drawMiddle = true;
@ -3262,14 +3262,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
float bottomBorder = (float)nPatchInfo.bottom;
// adjust the lateral (left and right) border widths in case patchWidth < texture.width
if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_VERTICAL)
{
drawCenter = false;
leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
rightBorder = patchWidth - leftBorder;
}
// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPATCH_THREE_PATCH_HORIZONTAL)
{
drawMiddle = false;
topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
@ -3307,7 +3307,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
if (nPatchInfo.type == NPT_9PATCH)
if (nPatchInfo.type == NPATCH_NINE_PATCH)
{
// ------------------------------------------------------------
// TOP-LEFT QUAD
@ -3373,7 +3373,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad
}
else if (nPatchInfo.type == NPT_3PATCH_VERTICAL)
else if (nPatchInfo.type == NPATCH_THREE_PATCH_VERTICAL)
{
// TOP QUAD
// -----------------------------------------------------------
@ -3400,7 +3400,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest,
rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
}
else if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL)
else if (nPatchInfo.type == NPATCH_THREE_PATCH_HORIZONTAL)
{
// LEFT QUAD
// -----------------------------------------------------------

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