|
|
@ -38,6 +38,8 @@ int main(void) |
|
|
|
|
|
|
|
|
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) |
|
|
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) |
|
|
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) |
|
|
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) |
|
|
|
|
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
//--------------------------------------------------------------------------------------- |
|
|
//--------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
|
// Main game loop |
|
|
// Main game loop |
|
|
|