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Fix core_input_gamepad_info example so all buttons are displayed within the window (#4241)

pull/4244/head
Asdqwe 3 months ago
committed by GitHub
parent
commit
46cb6af437
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
1 changed files with 10 additions and 10 deletions
  1. +10
    -10
      examples/core/core_input_gamepad_info.c

+ 10
- 10
examples/core/core_input_gamepad_info.c View File

@ -47,25 +47,25 @@ int main(void)
ClearBackground(RAYWHITE);
for (int i = 0, y = 10; i < 4; i++) // MAX_GAMEPADS = 4
for (int i = 0, y = 5; i < 4; i++) // MAX_GAMEPADS = 4
{
if (IsGamepadAvailable(i))
{
DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 20, BLACK);
y += 30;
DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 20, BLACK);
y += 30;
DrawText(TextFormat("Gamepad name: %s", GetGamepadName(i)), 10, y, 10, BLACK);
y += 11;
DrawText(TextFormat("\tAxis count: %d", GetGamepadAxisCount(i)), 10, y, 10, BLACK);
y += 11;
for (int axis = 0; axis < GetGamepadAxisCount(i); axis++)
{
DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 20, BLACK);
y += 30;
DrawText(TextFormat("\tAxis %d = %f", axis, GetGamepadAxisMovement(i, axis)), 10, y, 10, BLACK);
y += 11;
}
for (int button = 0; button < 32; button++)
{
DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 20, BLACK);
y += 30;
DrawText(TextFormat("\tButton %d = %d", button, IsGamepadButtonDown(i, button)), 10, y, 10, BLACK);
y += 11;
}
}
}
@ -80,4 +80,4 @@ int main(void)
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
}

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