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Simplify camera data switch in orthographic 3d example

pull/513/head
Max Danielsson 7 years ago
parent
commit
42e64e931b
1 changed files with 8 additions and 5 deletions
  1. +8
    -5
      examples/models/models_orthographic_projection.c

+ 8
- 5
examples/models/models_orthographic_projection.c View File

@ -13,6 +13,9 @@
#include "raylib.h"
#define FOVY_PERSPECTIVE 45.0f
#define WIDTH_ORTHOGRAPHIC 10.0f
int main()
{
// Initialization
@ -22,10 +25,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
// Define the camera to look into our 3d world
Camera camera = n">perspective_camera;
Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -45,11 +46,13 @@ int main()
{
if(camera.type == CAMERA_PERSPECTIVE)
{
camera = orthographic_camera;
camera.fovy = WIDTH_ORTHOGRAPHIC;
camera.type = CAMERA_ORTHOGRAPHIC;
}
else
{
camera = perspective_camera;
camera.fovy = FOVY_PERSPECTIVE;
camera.type = CAMERA_PERSPECTIVE;
}
}

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