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@ -13,6 +13,9 @@ |
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#include "raylib.h" |
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#define FOVY_PERSPECTIVE 45.0f |
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#define WIDTH_ORTHOGRAPHIC 10.0f |
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int main() |
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{ |
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// Initialization |
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@ -22,10 +25,8 @@ int main() |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); |
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const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; |
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const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; |
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// Define the camera to look into our 3d world |
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Camera camera = n">perspective_camera; |
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE }; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -45,11 +46,13 @@ int main() |
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{ |
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if(camera.type == CAMERA_PERSPECTIVE) |
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{ |
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camera = orthographic_camera; |
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camera.fovy = WIDTH_ORTHOGRAPHIC; |
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camera.type = CAMERA_ORTHOGRAPHIC; |
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} |
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else |
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{ |
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camera = perspective_camera; |
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camera.fovy = FOVY_PERSPECTIVE; |
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camera.type = CAMERA_PERSPECTIVE; |
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} |
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} |
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