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			@ -13,6 +13,9 @@ | 
			
		
		
	
		
			
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			#include "raylib.h" | 
			
		
		
	
		
			
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			#define FOVY_PERSPECTIVE 45.0f | 
			
		
		
	
		
			
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			#define WIDTH_ORTHOGRAPHIC 10.0f | 
			
		
		
	
		
			
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			int main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Initialization | 
			
		
		
	
	
		
			
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			@ -22,10 +25,8 @@ int main() | 
			
		
		
	
		
			
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			    InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); | 
			
		
		
	
		
			
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			    const Camera perspective_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; | 
			
		
		
	
		
			
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			    const Camera orthographic_camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; | 
			
		
		
	
		
			
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			    // Define the camera to look into our 3d world | 
			
		
		
	
		
			
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			    Camera camera = n">perspective_camera; | 
			
		
		
	
		
			
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			    Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE }; | 
			
		
		
	
		
			
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			    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------------------------------- | 
			
		
		
	
	
		
			
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			@ -45,11 +46,13 @@ int main() | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            if(camera.type == CAMERA_PERSPECTIVE)  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                camera = orthographic_camera; | 
			
		
		
	
		
			
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			                camera.fovy = WIDTH_ORTHOGRAPHIC; | 
			
		
		
	
		
			
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			                camera.type = CAMERA_ORTHOGRAPHIC; | 
			
		
		
	
		
			
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			            }  | 
			
		
		
	
		
			
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			            else  | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
		
			
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			                camera = perspective_camera; | 
			
		
		
	
		
			
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			                camera.fovy = FOVY_PERSPECTIVE; | 
			
		
		
	
		
			
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			                camera.type = CAMERA_PERSPECTIVE; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
		
			
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