| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -919,10 +919,11 @@ void Begin3dMode(Camera camera) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    rlPushMatrix();                     // Save previous matrix, which contains the settings for the 2d ortho projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    rlLoadIdentity();                   // Reset current matrix (PROJECTION) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    float aspect = (float)screenWidth/(float)screenHeight; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    if(camera.type == CAMERA_PERSPECTIVE)  | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        // Setup perspective projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        float aspect = (float)screenWidth/(float)screenHeight; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        double top = 0.01*tan(camera.fovy*0.5*DEG2RAD); | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        double right = top*aspect; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
	
		
			
				| 
				
				
				
					
						
					
				
				 | 
			
			 | 
			
			@ -931,7 +932,6 @@ void Begin3dMode(Camera camera) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    else if(camera.type == CAMERA_ORTHOGRAPHIC) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			    { | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        // Setup orthographic projection | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        float aspect = (float)screenWidth/(float)screenHeight; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        double top = camera.fovy/2.0; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			        double right = top*aspect; | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			
 | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |