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@ -286,7 +286,7 @@ int main(void) |
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DrawGrid(10, 2.0f); |
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// Use a shader to handle the depth buffer issue with transparent textures |
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// NOTE: more info at https://bedroomcoders.co.uk/raylib-billboards-advanced-use/ |
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// NOTE: more info at https://bedroomcoders.co.uk/posts/198 |
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BeginShaderMode(alphaDiscard); |
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// Draw the 3D text above the red cube |
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