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			@ -7,26 +7,12 @@ Current Release:    raylib 3.7.0 (xx April 2021) | 
			
		
		
	
		
			
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			Release:     raylib 3.7 (xx April 2021) | 
			
		
		
	
		
			
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			------------------------------------------------------------------------- | 
			
		
		
	
		
			
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			KEY CHANGES: | 
			
		
		
	
		
			
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			 - [core] REDESIGNED: VR simulator -> fbo/shader exposed to user | 
			
		
		
	
		
			
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			 - [rlgl] REDESIGNED: More abstraction | 
			
		
		
	
		
			
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			rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: | 
			
		
		
	
		
			
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			   - Many functions renamed to follow rl*() convention | 
			
		
		
	
		
			
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			   - Some internal functions exposed in the API | 
			
		
		
	
		
			
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			   - Some functionality moved to other modules | 
			
		
		
	
		
			
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			   - Reorganized all functions by categories | 
			
		
		
	
		
			
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			   - Make sure it keeps working with OpenGL 1.1 and 2.1 | 
			
		
		
	
		
			
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			   - [models] OpenGL 1.1 mesh rendering: DrawMesh() | 
			
		
		
	
		
			
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			   - [models] Mesh Instancing: DrawMeshInstanced() | 
			
		
		
	
		
			
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			   - [models] Stereo rendering: DrawMesh() | 
			
		
		
	
		
			
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			   - [models] GL_FLOAT, GL_UNSIGNED_INT exposed | 
			
		
		
	
		
			
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			   - [models] GenMeshCustom() | 
			
		
		
	
		
			
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			   - [rlgl] GenTexture*() functions removal? | 
			
		
		
	
		
			
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			 - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module | 
			
		
		
	
		
			
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			 - [rlgl] REVIEWED: Instancing and stereo rendering | 
			
		
		
	
		
			
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			 - [core] REDESIGNED: VR simulator, fbo/shader exposed to user | 
			
		
		
	
		
			
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			 - [utils] ADDED: File access callbacks system | 
			
		
		
	
		
			
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			 - [models] Gltf animation support (#1551) by @object71 | 
			
		
		
	
		
			
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			[audio] ADDED: LoadMusicStreamFromMemory() (#1606) by @nezvers | 
			
		
		
	
		
			
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			 - [models] ADDED: glTF animations support (#1551) by @object71 | 
			
		
		
	
		
			
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			 - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers | 
			
		
		
	
		
			
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			 - [*] RENAMED: enums values renamed for consistency | 
			
		
		
	
		
			
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			Detailed changes: | 
			
		
		
	
	
		
			
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			@ -89,7 +75,11 @@ Detailed changes: | 
			
		
		
	
		
			
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			[utils] ADDED: SetLoadFileTextCallback() | 
			
		
		
	
		
			
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			[utils] ADDED: SetSaveFileTextCallback() | 
			
		
		
	
		
			
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			[examples] ADDED: text_draw_3d (#1689) by @Demizdor | 
			
		
		
	
		
			
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			[examples] REDESIGNED: shaders_mesh_intancing by @moliad | 
			
		
		
	
		
			
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			[examples] ADDED: textures_poly (#1677) by @chriscamacho  | 
			
		
		
	
		
			
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			[examples] ADDED: models_gltf_model (#1551) by @object71 | 
			
		
		
	
		
			
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			[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing | 
			
		
		
	
		
			
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			[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad | 
			
		
		
	
		
			
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			[examples] REDESIGNED: core_vr_simulator | 
			
		
		
	
		
			
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			[examples] REDESIGNED: models_yaw_pitch_roll | 
			
		
		
	
		
			
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			[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO | 
			
		
		
	
		
			
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			[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641) | 
			
		
		
	
	
		
			
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