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Fixed GLTF boneWeights uint32 loading (#1768)

boneWeights uint32 were loaded in normals instead of boneWeights.
pull/1771/head
Guillaume DEVOILLE 3 anni fa
committed by GitHub
parent
commit
45b0dc63cd
Non sono state trovate chiavi note per questa firma nel database ID Chiave GPG: 4AEE18F83AFDEB23
1 ha cambiato i file con 4 aggiunte e 4 eliminazioni
  1. +4
    -4
      src/models.c

+ 4
- 4
src/models.c Vedi File

@ -4289,10 +4289,10 @@ static Model LoadGLTF(const char *fileName)
for (int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int));
model.meshes[primitiveIndex].normals[(a*4) + 0] = (float)readValue[0];
model.meshes[primitiveIndex].normals[(a*4) + 1] = (float)readValue[1];
model.meshes[primitiveIndex].normals[(a*4) + 2] = (float)readValue[2];
model.meshes[primitiveIndex].normals[(a*4) + 3] = (float)readValue[3];
model.meshes[primitiveIndex].boneWeights[(a*4) + 0] = (float)readValue[0];
model.meshes[primitiveIndex].boneWeights[(a*4) + 1] = (float)readValue[1];
model.meshes[primitiveIndex].boneWeights[(a*4) + 2] = (float)readValue[2];
model.meshes[primitiveIndex].boneWeights[(a*4) + 3] = (float)readValue[3];
}
}
else

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