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Fixed GLTF boneWeights uint32 loading (#1768)

boneWeights uint32 were loaded in normals instead of boneWeights.
pull/1771/head
Guillaume DEVOILLE 4年前
committed by GitHub
コミット
45b0dc63cd
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: 4AEE18F83AFDEB23
1個のファイルの変更4行の追加4行の削除
  1. +4
    -4
      src/models.c

+ 4
- 4
src/models.c ファイルの表示

@ -4289,10 +4289,10 @@ static Model LoadGLTF(const char *fileName)
for (int a = 0; a < acc->count; a++)
{
GLTFReadValue(acc, a, readValue, 4, sizeof(unsigned int));
model.meshes[primitiveIndex].normals[(a*4) + 0] = (float)readValue[0];
model.meshes[primitiveIndex].normals[(a*4) + 1] = (float)readValue[1];
model.meshes[primitiveIndex].normals[(a*4) + 2] = (float)readValue[2];
model.meshes[primitiveIndex].normals[(a*4) + 3] = (float)readValue[3];
model.meshes[primitiveIndex].boneWeights[(a*4) + 0] = (float)readValue[0];
model.meshes[primitiveIndex].boneWeights[(a*4) + 1] = (float)readValue[1];
model.meshes[primitiveIndex].boneWeights[(a*4) + 2] = (float)readValue[2];
model.meshes[primitiveIndex].boneWeights[(a*4) + 3] = (float)readValue[3];
}
}
else

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