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pull/4906/head
Le Juez Victor il y a 6 mois
committed by GitHub
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révision
461c9c9d90
Aucune clé connue n'a été trouvée dans la base pour cette signature ID de la clé GPG: B5690EEEBB952194
1 fichiers modifiés avec 3 ajouts et 3 suppressions
  1. +3
    -3
      src/rlgl.h

+ 3
- 3
src/rlgl.h Voir le fichier

@ -56,8 +56,8 @@
*
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
*
* When loading a shader, the following vertex attributes and uniform
* location names are tried to be set automatically:
@ -237,7 +237,7 @@
#define RL_CULL_DISTANCE_NEAR 0.05 // Default near cull distance
#endif
#ifndef RL_CULL_DISTANCE_FAR
#define RL_CULL_DISTANCE_FAR 4000.0 // Default far cull distance
#define RL_CULL_DISTANCE_FAR 4000.0 // Default far cull distance
#endif
// Texture parameters (equivalent to OpenGL defines)

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