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review near/far

pull/4906/head
Le Juez Victor 1 mese fa
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Non sono state trovate chiavi note per questa firma nel database ID Chiave GPG: B5690EEEBB952194
1 ha cambiato i file con 4 aggiunte e 4 eliminazioni
  1. +4
    -4
      src/rlgl.h

+ 4
- 4
src/rlgl.h Vedi File

@ -56,8 +56,8 @@
*
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
* #define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
*
* When loading a shader, the following vertex attributes and uniform
* location names are tried to be set automatically:
@ -234,10 +234,10 @@
// Projection matrix culling
#ifndef RL_CULL_DISTANCE_NEAR
#define RL_CULL_DISTANCE_NEAR 0.001 // Default near cull distance
#define RL_CULL_DISTANCE_NEAR 0.05 // Default near cull distance
#endif
#ifndef RL_CULL_DISTANCE_FAR
#define RL_CULL_DISTANCE_FAR 10000.0 // Default far cull distance
#define RL_CULL_DISTANCE_FAR 4000.0 // Default far cull distance
#endif
// Texture parameters (equivalent to OpenGL defines)

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