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Update models_material_pbr.c #1571

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Ray 4 年之前
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      examples/models/models_material_pbr.c

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examples/models/models_material_pbr.c 查看文件

@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
// Generate cubemap from panorama texture // Generate cubemap from panorama texture
//-------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------
Texture2D panorama = LoadTexture("resources/dresden_square.hdr");
Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr");
// Load equirectangular to cubemap shader // Load equirectangular to cubemap shader
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs"); Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");

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