|
|
@ -109,7 +109,7 @@ int main(void) |
|
|
|
if (currentPalette >= MAX_PALETTES) currentPalette = 0; |
|
|
|
else if (currentPalette < 0) currentPalette = MAX_PALETTES - 1; |
|
|
|
|
|
|
|
// Send new value to the shader to be used on drawing.
|
|
|
|
// Send palette data to the shader to be used on drawing
|
|
|
|
// NOTE: We are sending RGB triplets w/o the alpha channel
|
|
|
|
SetShaderValueV(shader, paletteLoc, palettes[currentPalette], SHADER_UNIFORM_IVEC3, COLORS_PER_PALETTE); |
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|