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Minor format tweaks

pull/2939/head
Ray hace 2 años
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commit
47dd842e81
Se han modificado 1 ficheros con 15 adiciones y 9 borrados
  1. +15
    -9
      src/rcamera.h

+ 15
- 9
src/rcamera.h Ver fichero

@ -160,7 +160,12 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
// MatrixOrtho() // MatrixOrtho()
// MatrixIdentity() // MatrixIdentity()
// raylib required functionality: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed(), GetFrameTime()
// raylib required functionality:
// GetMouseDelta()
// GetMouseWheelMove()
// IsKeyDown()
// IsKeyPressed()
// GetFrameTime()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
@ -396,12 +401,13 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
{ {
if (camera->projection == CAMERA_PERSPECTIVE) if (camera->projection == CAMERA_PERSPECTIVE)
{ {
return MatrixPerspective(camera->fovy * DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
return MatrixPerspective(camera->fovy*DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
} }
else if (camera->projection == CAMERA_ORTHOGRAPHIC) else if (camera->projection == CAMERA_ORTHOGRAPHIC)
{ {
double top = camera->fovy / 2.0;
double right = top * aspect;
double top = camera->fovy/2.0;
double right = top*aspect;
return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
} }
@ -415,10 +421,10 @@ void UpdateCamera(Camera *camera, int mode)
{ {
Vector2 mousePositionDelta = GetMouseDelta(); Vector2 mousePositionDelta = GetMouseDelta();
bool moveInWorldPlane = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON;
bool rotateAroundTarget = mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL;
bool lockView = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL;
bool rotateUp = mode == CAMERA_FREE;
bool moveInWorldPlane = p">((mode == CAMERA_FIRST_PERSON) || p">(mode == CAMERA_THIRD_PERSON));
bool rotateAroundTarget = p">((mode == CAMERA_THIRD_PERSON) || p">(mode == CAMERA_ORBITAL));
bool lockView = p">((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
bool rotateUp = p">(mode == CAMERA_FREE);
if (mode == CAMERA_ORBITAL) if (mode == CAMERA_ORBITAL)
{ {
@ -450,7 +456,7 @@ void UpdateCamera(Camera *camera, int mode)
//if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); //if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
} }
if (mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL)
if (p">(mode == CAMERA_THIRD_PERSON) || p">(mode == CAMERA_ORBITAL))
{ {
// Zoom target distance // Zoom target distance
CameraMoveToTarget(camera, -GetMouseWheelMove()); CameraMoveToTarget(camera, -GetMouseWheelMove());

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