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Fix DrawBillboardPro so that flipped images that are sampling from part of a larger texture still draw from the same source rectangle (#5276)

Co-authored-by: Violently <violently@violently.violently>
pull/5279/head
Mr. Ai vor 3 Monaten
committed von GitHub
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484cc0e255
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden GPG-Schlüssel-ID: B5690EEEBB952194
1 geänderte Dateien mit 2 neuen und 2 gelöschten Zeilen
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c Datei anzeigen

@ -3904,14 +3904,14 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector
// Flip the content of the billboard while maintaining the counterclockwise edge rendering order
if (size.x < 0.0f)
{
source.x += size.x;
source.x -= size.x;
source.width *= -1.0;
right = Vector3Negate(right);
origin.x *= -1.0f;
}
if (size.y < 0.0f)
{
source.y += size.y;
source.y -= size.y;
source.height *= -1.0;
up = Vector3Negate(up);
origin.y *= -1.0f;

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