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Fix DrawBillboardPro so that flipped images that are sampling from part of a larger texture still draw from the same source rectangle (#5276)
Co-authored-by: Violently <violently@violently.violently>
pull/5279/head
Mr. Ai
3 mesi fa
committed by
GitHub
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ID Chiave GPG: B5690EEEBB952194
1 ha cambiato i file con
2 aggiunte e
2 eliminazioni
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src/rmodels.c
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@ -3904,14 +3904,14 @@ void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector |
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// Flip the content of the billboard while maintaining the counterclockwise edge rendering order |
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if (size.x < 0.0f) |
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{ |
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source.x += size.x; |
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source.x -= size.x; |
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source.width *= -1.0; |
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right = Vector3Negate(right); |
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origin.x *= -1.0f; |
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} |
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if (size.y < 0.0f) |
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{ |
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source.y += size.y; |
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source.y -= size.y; |
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source.height *= -1.0; |
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up = Vector3Negate(up); |
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origin.y *= -1.0f; |
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