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			@ -23,7 +23,7 @@ out vec4 finalColor; | 
			
		
		
	
		
			
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			void main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    // Fetch color from texture map | 
			
		
		
	
		
			
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			    vec3 color = nf">{ 0.0 }; | 
			
		
		
	
		
			
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			    vec3 color = err">vec3(0.0); | 
			
		
		
	
		
			
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			    if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb; | 
			
		
		
	
		
			
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			    else color = texture(environmentMap, fragPosition).rgb; | 
			
		
		
	
	
		
			
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