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			@ -1329,7 +1329,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) | 
			
		
		
	
		
			
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			                // Set default value for unused attribute | 
			
		
		
	
		
			
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			                // NOTE: Required when using default shader and no VAO support | 
			
		
		
	
		
			
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			                float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; | 
			
		
		
	
		
			
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			                rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4); | 
			
		
		
	
		
			
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			                rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); | 
			
		
		
	
		
			
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			                rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
	
		
			
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			@ -1544,7 +1544,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins | 
			
		
		
	
		
			
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			                // Set default value for unused attribute | 
			
		
		
	
		
			
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			                // NOTE: Required when using default shader and no VAO support | 
			
		
		
	
		
			
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			                float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; | 
			
		
		
	
		
			
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			                rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4); | 
			
		
		
	
		
			
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			                rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); | 
			
		
		
	
		
			
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			                rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			        } | 
			
		
		
	
	
		
			
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