Parcourir la source

REVIEWED: `DrawMesh*()` issue #2211

pull/2217/head
Ray il y a 3 ans
Parent
révision
48918ca5c6
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c Voir le fichier

@ -1329,7 +1329,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
// Set default value for unused attribute
// NOTE: Required when using default shader and no VAO support
float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4);
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4);
rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
}
}
@ -1544,7 +1544,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int ins
// Set default value for unused attribute
// NOTE: Required when using default shader and no VAO support
float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC2, 4);
rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4);
rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]);
}
}

Chargement…
Annuler
Enregistrer